Theorem: If memory and awareness are diametrically opposed as inverses each other, then memory will unfurl as an enduring expanse of time and space at the moment awareness ceases to exist.

Variables/Terms: Geometry, Point, Space, Time, Inverse, Pyramid, Awareness, Memory, Three Dimensional Software, and Out Of Body Experience (OBE)

**Geometry** - the branch of mathematics concerned with the shape of individual objects, spatial relationships among various objects, and the properties of surrounding space. It is one of the oldest branches of mathematics, having arisen in response to such practical problems as those found in surveying, and its name is derived from Greek words meaning Earth measurement. Written by J.L. Heilbron for www.merriam-webster.com ^{[1]}

**Point** - A geometric element that has zero dimensions and a location determinable by an ordered set of coordinates. In geometry, a point is a location represented by a dot. A point does not have any length, width, shape or size, it only has a position. When two distinct points are connected they form a line. By www.merriam-webster.com ^{[2]}

**Space** - The dimensions of height, depth, and width within which all things exist and move. A continuous area or expanse. Space is a boundless, three-dimensional extent in which objects and events occur and have relative position and direction. The limitless three-dimensional extent in which all things exist and move. By www.merriam-webster.com ^{[3]}

**Time** - time, a measured or measurable duration. There are four dimensions: length, width, depth, and time. Time is the fourth dimension. Time is duration. Time, combined with Space becomes a time-space continuum.

**Inverse** -

**Pyramid** -

**Awareness** - Awareness is the quality or state of being aware : knowledge and understanding that something is happening or exists. By merriam-webster.com ^{[1]}

**Memory** -

**3-Dimensional (3 -D) Software** - 3-D software is a type of computer graphics software that enables the design, development and production of 3-D graphics and animations. 3-D software allows users to visualize, design and control an object, environment or any graphical element within a three-dimensional scope. 3-D software includes computer-aided design (CAD) programs and animation packages. 3-D software mainly works on the mathematical concept of geometry, where each designed element is mapped into three different axes: X for breadth, Y for length and Z for depth. 3-D software works by providing users with a different set of functions to design and develop a 3-D image or animation. These include modeling the image or object, layout, animation and rendering service. By Techopedia ^{[2]}

**Out-of-body Experience** - An out-of-body experience (OBE or sometimes OOBE) is a phenomenon in which a person perceives the world from a location outside their physical body. An OBE is a form of autoscopy (literally "seeing self"), although this term is more commonly used to refer to the pathological condition of seeing a second self. By Wikipedia ^{[1]}

## I. Geometry Is The Mathematics That Proves Afterlife

### 1. Introduction - How Geometry Describes Afterlife

In the vast annals of human knowledge, the erudite Dr. Bruce Greyson, an esteemed connoisseur of near-death experiences, has posited an estimable claim—five percent of humanity has voyaged close to death's precipice, and therein beheld an experience of such profundity that it has indelibly transformed their very essence. With a burgeoning populace of eight billion souls gracing our terrestrial sphere, it suggests that a staggering 400 million have caught a fleeting glimpse of the enigmatic afterlife. Such souls do carry forth remembrance of their encounter, sharing tales of their ethereal sojourns with the living.

Yet, as profound as these revelations may seem, the realm of mathematical truth has thus far remained veiled, and no scholar has unveiled a rigorous proof of the afterlife's existence. The enigma is the belief that an afterlife proof is beyond the boundaries of empirical deduction. Thus, while wondrous tales abound, the enigmatic nature of the afterlife is an elusive cipher in the grand tapestry of human understanding.

In this age of discovery, perchance a sagacious mind may one day unravel the enigma of afterlife's domain. Until such time, we tread the path of inquiry with minds aglow, seeking to discern the truths that dwell beyond the veil of mortality. The pursuit of wisdom and understanding fuels our relentless journey, as we strive to fathom the mysteries that lie beyond the threshold of earthly existence. The realm of afterlife has remained a domain beyond the reach of rigorous mathematical proofs. Yet, behold, I present it to you now, Proof Three, the wondrous Proof of Afterlife By Geometry—is a mathematical formula that shall unveil the very existence of afterlife. Perchance you deem geometry a strange vehicle for such a revelation, but I ask you to set aside skepticism and journey with me through the realms of thought and reason.

Let us commence with a brief introduction to geometry—the discipline that explores the wonders of space and time. In this realm of shapes and dimensions, we shall find the essence of our pursuit. Now, envision a thought experience—an ethereal sojourn outside one's corporeal dwelling. The mind, liberated from the shackles of the body, roams through the expanse of space. This sensation, this feeling of being outside one's physical form, reveals the mind's inherent connection to space itself.

Within the boundless realm of geometry, we encounter the concept of inverse—a wondrous notion that governs the relationships between different entities. As we traverse the realms of thought, we shall witness the creation of a profound mathematical formula—one that equates two fundamentals of life, illuminating the very existence of afterlife. It is a revelation of divine proportions, for it finds harmony in the symphony of existence.

As we turn our gaze upon the 400 million souls who hath tasted the enigmatic fruits of near death experiences, we find a chorus of strikingly similar accounts. They be not wrong, for their collective testimonies resonate with a truth that transcends the mundane. It is the missing mathematical proof that has eluded us, and I shall now unveil its sacred essence.

Rejoice, for this revelation shall bestow upon you an enlightenment that shall echo through the ages. Embrace the wisdom of this profound proof, and you shall find your soul aglow with the luminance of truth forevermore. In this journey of discovery, may your heart be open to the wonders that lie beyond the veil, and may the light of knowledge guide you to the very essence of existence.

### 2. Point - No dimension

A point is a location. In three dimensional software, like Blender for example, at point could be the location of the camera. The camera exists at one location in space. A point is a location as opposed to an object. Mentally your concept of a point is a small dot. Then take that dot and make it smaller by one half. Then take that dot and make it smaller by one half again. Now, take that dot, and push it to the limits of smallness. Make the dot so small that it has no size. A point has no dimension; no length, width, or height. A point defines a position. A point can be imagined as a pin of light shining within a dark universe. It is perfectly small. It has no length, width, and depth. Here is my rendition of a point, a location in space:

### 3. Line - One Dimension

A line is thin. A line is so thin that it has no height or width. However it does have length. Lines are used extensively in 3D modeling. A tiny formula describes an element that goes infinitely in length from one side of the environment to the other. You can think of a line as a point that has been stretched in length. A line is perfectly thin and straight. It extends infinitely in length. If you looked at a line from one end, it would look like a point. A line is infinite in length but has no width or depth as shown above. Here is my rendition of a line in space:

### 4. Plane - Two Dimensions

A plane is a slice. A plane has length and width, however it has no depth. It is perfectly thin. A plane is a point that has been stretched in length and width but has no thickness. A plane is like a sheet of paper that is razor thin. It has no thickness, only length and width. It is perfectly flat. A plance extends forever in length and width. If you looked at a plane from the side, it would look like a line. Think of a plane as having no thickness, but unlimited in length and width as shown above. Here is my rendition of a plane in space:

### 5. Space - Three Dimensions

Space is the opposite of a point. A point is infinitely small, with no length, width, or depth. Space is the opposite. Space has unlimited length, width, and depth. Think of space as taking a sphere and expanding it in all directions, infinitely, until is encompasses all of space. You can imagine space by standing outside on a dark night looking up at the stars. Imagine space as stretching infinitely in all directions. Space has unlimited length, width, and depth. Here is my rendition of space:

These four geometiric elements - point, line, plane, and space - are all that is required to prove afterlife. We only need to look at three dimensional software to see how pertinent geometry is to life. Graphic artists are creating entire three dimensional worlds using these basic building blocks of geometry. Next we're going to look at how geometry works in the field of three dimensional modeling.

## II. Using Three Dimensional Software To Create Reality

### 1. Introduction

Using geometry, a virtual reality headset, and three dimensional software you can create an entire environment. When you put on a virtual reality headset, the world you are in is as real as the real world outside. Geometry is the basis for three dimensional software. Geometry is also the basis for life. The underlying file sizes of virtual realities are relatively small given the huge size of the environments they yield. We are going to take the same geometric elements above and show how they look and feel within three dimensional software.

### 2. Point

In this view, I have selected one corner of the box. The corner, shown as a white dot, is a single point. The software shows its adjacent edges in orange. The important thing to realize is the corner is a point. It is the interestion of three planes. It has only position. It has no length, width, or depth. Shown in the lower, right is the mathematical location of the point. Notice how it has a single number for its location in X (1 meter), Y, and Z. There is no width to the point. It doesn't occupy a range of numbers. It is a single location within space.

### 3. Plane

Here I have selected the top of the cube, shown in orange. The top of the cube represents a plane. The plane has lenght and width but it does not have thickness. Think of a plane as being one point thick.

### 4. Space

In this image we have all six faces of the cube selected. This represents space. Space has length, width, and depth. Three dimensional software uses geometry to define objects in the environment. It is resoltuion independent. That means no matter how close you get to an object, it will always display razor sharp. Using geomtery, computer programs like Blender are able to model three dimensional space in stunning detail. The underlying data is compact yet the results are full detail.

### 5. Time - Four Dimensions

Time is often called the fourth dimension. Length, width, and depth, coupled with time, form our universe. The first three dimensions (point, line, space) exist in time. A point, existing through time, is actually a line. So to properly define a point (within the context of time), a true point would be a point that exists at a point in time. The true definition of a point would have no length, no width, no depth, and no duration. But it exists. It is location, within time and space. This illustration shows the time-line panel that exists in Blender. Right now the time indicator is set to location 30. You can slide the indicator to the left, to 20 for example, and show the environment before. You can slide the indicator to the right, to 40 for example, and show a moment after.

Space existing through time would have unlimited length, width, depth, and duration. The definition of space (within the context of time) would be a time/space continuum. Time/Space is four dimensions. It has length, width, depth, and duration. The concept of geometry including point, line, plane, space, and time form the framework for proving afterlife. Afterlife is proven by equation. We will start that equation next.

## III. Understanding The Concept Of Inverse

### 1. Balance Is A Visual Representation Of Inverse

Balance is a visual way to describe the concept of inverse. We all know what balance is. Take this video below. We have two boxes, on a balance beam equidistant from the fulcrum. Looking at this we can see that the system is in balance.

If you press down on one of the boxes, as shown below, the system is temporarily thrown out of balance. However, because this is a balanced system, it wobbles a bit then quickly returns to balance.

It is important to FEEL the balance of the two boxes on the beam. Since the boxes are the same size, and the fulcrum sits exactly half way between each box, the system stays in balance. The question is, what happens when we move the fulcrum?

### 2. Moving One Of The Boxes

When you slide one box along the beam, taking it off dead center, the beam tilts. The system is out of balance. With inverses, keeping the system in balance is a hard requirement. That means we have to adjust the size of the box to whatever it needs to keep the system in balance. As we move the box away from the fulcrum, the box must change size to maintain balance. It is important to feel this happens. As the box moves further away, it must become smaller. Like the teeter-totter, moving away from the center makes you heavier. Moving in toward the center makes you lighter. If a heavy guy moves in, and a lighter guy moves out, the teeter-totter stays in balance. Visually it looks like this:

### 3. Defining The Inverse Relationship

When two objects are inverses they have a relationship with each other. When something happens to one there is a corresponding change in the other. In the example above the two objects in an inverse relationship are:

1. The box on the right

2. The distance of that box to the fulcrum.

We can say they have an inverse relationship because as the distance from the fulcrum gets larger, the box must get smaller. Balance is maintained because the two elements (size of box and distance from fulcrum) work together. As one gets smaller the other gets larger and vice verse.

Understanding inverse is the key to understanding afterlife. It is not enough to just look at the animation and think that it seems right. You need to take your understanding of inverse to the next level. You need to feel how inverse works.

To unlock the secret of afterlife we have to understand how balance in this system is maintained at all cost. When we slide the box away from the fulcrum we don't adjust balance. We adjust the size of the box. Going into the following theory we need to understand at a gut level how balance is maintained by inverse. For now it is sufficient to know that as the distance gets larger, the box gets smaller. As the distance gets smaller, the box gets larger. The box, and its distance work together as inverses.

### 4. Mathematics Of Inverse - Locking Two Boxes Together

Now we take the two concentric boxes off the pyramid and lock them as inverses. Notice the simple equation below the boxes. It is the equals one that locks the boxes as inverses. This means if one box gets larger the other box must get correspondingly smaller, as we will see.

In the image above the boxes start out as being the same size. The are one volume each. The equation reads, from left to right: **One multiplied by one equals one.**

The system is in balance.

Now we are going to change the volume of the boxes. We take the left box and make it twice as big. Correspondingly the right box becomes half its size. Now the equation reads: **Two mulitplied by one half equals one.**

The system is remains in balance. The box on the left has been increased. The box on the right has been reduced. The equation still equals one.

The boxes are locked in an inverse relationship. The boxes will do whatever they need to do so the equation equals one. Here we make the left box larger...

and the right box gets smaller. The equation now reads: **Four multiplied by one fourth equals one.**

This inverse relationship between the boxes holds true. No matter what we do to each box, the other will react correspondly. The system remains in balance because the equation equals one.

When two boxes are inverses of each other, this is how they behave.

### 5. How Two Inverse Boxes Behave In Three Dimensional Software

We are going to go through the boxes on pyramid analogy one more time using Blender to define the three dimensional geometry.

In this illustration we have taken a camera and placed it at the center of the environment. The underlying geometry of the camera is on the left. As you can see, the camera is located at 0 in x, y, and z. It is located at the exact center of the environment. Think of this camera as a point of awareness within the environment. In other words, this is the location that the environment is perceived from.

The geometry for the box is on the right. The cube too is located with its center at the center of the environment. Notice that the cube has an additional component called size. On the right, what this is saying is that the box is located at the center of the environment where each side is one meter in length. We are going to place a second box, the same size and location as the first box, in the environment. While it looks like one box, this is actually two boxes occupying the same space.

Now what we have done is taken the first box and made it 10 percent bigger. We do this by multiplying its size factor by 1.1 as shown on the left. Then we take the other box and make it 10 percent smaller. We do this by multiplying its size factor by (1.1/1) or .909. The important thing to realize is the boxes are inverses of each other. As one box gets larger, by 10 percent for example, the second box gets correspondingly smaller, reducing by 10 percent. This way when you multiply the boxes together, you get one, regardless of their size. It can be said that the two boxes are inverses of each other.

Now we have taken the outer box and made it 25 percent bigger. We do this by multiplying its size by 1.25 as shown on the left. Then we take the inner box and reduce its size by 25 percent. We do that by multiplying its size by (1.25/1) or .8 as shown on the right.

We are involved in driving the inner box smaller and driving the outer box corresponding larger. In this case we have taken the outer box and increased it by 60 percent by multiplying its size factor by 1.6. Correspondly we have taken the inner box and reduced it by 60 percent by multiplying its size factor by (1.6/1) or .625. Notice how the boxes are located with their centers at the center of the environment and how they are perfect inverses of each other.

Now we have taken the outer box and increased it by 240 percent. We do this by multiplying its size factor by 2.4. You can see the outer box is now so big it barely fits in the frame. We take the inner box and reduce its size by 240 percent. We do this by multiplying its size factor by (1/2.4) or .417 as shown on the right. The inner box by comparison is closing in on the camers. When you multiply the boxes together, they still equal one indicating they are inverses of each other.

It is important to develop a "feel" for how inverse boxes behave relative to each other. That "feeling of how inverse works" is imparative in understanding afterlife, explained in the next section.

**IV. Pyramid Geometry **

### 1. Proof Of Afterlife Starts By Visualizing A Pyramid

Imagine yourself sitting outside, at night, under the stars. Now imagine a pyramid. This is a perfect pyramid. It is made from four geometric planes. The pyramid extends out below infinitely to the limits of the universe. The apex of the pyramid is razor sharp. The pyramid looks like this:

We now have a pyramid sitting in the universe. The sides of the pyramid extend out to the limits of space. We are now going to slice through the pyramid with a plane.

### 2. Slicing The Pyramid With A Plane

Now take a geometric plane and make a horizontal slice through the pyramid as shown below. The horizontal slice intersects the pyramid forming a plane. The small drawing in the upper right shows the plane intersecting the pyramid. The large drawing shows the pyramid slice in perspective.

You can see how the plane slices through the pyramid. The intersection of the pyramid and slicing plane is shown in yellow.

### 3. Placing Two Boxes On The Slice

Now take a cube, exactly the size of the slice, and place it on the pyramid. The base of the cube sits exactly on the intersection of the slicing plane.

The cube sitting on the pyramid looks like this:

The drawing in the upper right shows the cube sitting on the pyramid precisely on the slice. The center of the cube sits precisely at the apex. The large drawing shows the cube in perspective sitting on the slice.

Now add a second cube, exactly the same size. Place it on the pyramid at exactly the same place. We now have two identical cubes sitting on the pyramid at the slice as shown above.

### 4. Begin Moving The Plane Up Slightly Toward The Apex

The illustration below shows two cubes back on the pyramid. The two boxes are inverses of each other. This means that as the inner box has gets slightly smaller, the outer box has gets slightly larger. It looks like this:

Notice the inset drawing at the upper right in the image above. We have moved our slicing place up, toward the apex. The original slicing plane is shown in dark grey. As we moved the plane up, the inner box has stayed sitting on the plane as shown in the inset. Notice that the outer box, which is the inverse of the inner box, has become correspondingly larger. In summary, we moved the slicing plane up slightly toward the apex. The inner box stayed on the place, becoming lsightly smailer. The outer box, which is the inverse of the inner box, has become corresponding larger.

At this point in the process, we're going to give our boxes names. We are going to call the inner box awareness. We are going to call the outer box memory.

### 5. Keep Moving The Plane Up Closer To The Apex

Now that we know how this inverse works, take the slicing plane and move it up a little further toward the apex of the pyramid. As the slice moves toward the apex of the pyramid, it takes the inner box with it. The inner box is reduced as the section of the pyramid is smaller. Correspondingly the outer box gets larger. As the slice moves towards the apex, the inner box becomes smaller and the outer box becomes correspondingly larger. That looks like this:

In the illustration above, we have moved the plane up further toward the apex. It is now one fourth its original size. Correspondingly the outer box is four times its original size.

Instead of visualizing the plane and boxes moving in jumps, I want to think about constant movement. Take the slicing plane and start moving it slowly toward the apex of the pyramid. As you move it, imagine what it happens to the inner box. As you move the slicing plane up toward the apex, the inner box is becoming smaller. Correspondingly the outer box is becoming larger. As you get close to the apex the inner box becomes very small. Simultaneously, its inverse, the outer box becomes very large.

### 6. When The Slicing Plane Finally Reaches The Apex

Eventually the slicing plane reaches the apex. At that moment the slicing plane touches the apex, the inner cube becomes a single geometric point. It is so small that it has no length, no width, and no height but it does have position. That looks like this:

The inset in the upper right shows the slicing plane has reached the apex of the pyramid. The pyramid has perfectly sharp edges being made from four geometric planes. The intersection of the slicing plane and the pyramid is one geometric point. It is sitting precisely at the apex of the pyramid. To help visualize what a single point at the apex of the pyramid looks like, imagine an infinitely small point of light. Mentally it is as if the inner cube has started to emanate light now. It has no size. It has been reduced to only position only, without dimension. Visually and emotionally the single point (formally the inner box) looks like this:

Now that the inner box has become a single point, what has happened to the out box? Since the outer box is the inverse of the inner box, it has become very large. The question is, how large has the outer box become?

### 4. What Is The Consequence Of The Inverse Outer Box?

We know the outer box is the inverse of the inner box. We know the inner box is a point. As the inner box became a point with no length, width or depth, the outer box has become its inverse, with unlimited length, width, and depth.

Think of the outer box expanding throughout the environment. When the inner box reaches the apex, the outer cube reaches out to encompass the environment. As the inner box takes on its glow when it reached the apex, the outer box reached out to absorb the environment and took on the same glow.

The inner box is a position within the environment. The outer box is the environment itself. Here is a view from the outer box, looking down at inner box:

Look at the picture above. Imagine sitting somewhere out at the far reaches of the environment looking down at the apex of the pyramid. The inner box, the apex of the pyramid way down below, is your awareness. The outer box, way out in the environment, is your memory. Memory and awareness are inverses of each other. Awareness is location. Memory is space. Hold this memory/awareness concept in your mind because we are gonig to show evidence of it happening in the next section.

## V. The Geometric Proof Of Awareness And Memory

### 1. Evidence - Reports Of Out Of Body Experience (OBE)

An Out Of Body Experience (OBE) is when your consciousness leaves your body. It happens when people get near death, such as a cardiac arrest or brain injury. People have reported experiencing OBE for centuries. It is estimated that as many as five percent of the population has experienced OBE. That is 400 million people. Common knowledge says that your consciousness leaving your physical body can't be scientifically proven. That is, until now. Here is an excerpt from an article written by Crystal Raypole for www.healthline.com. Now that you've learned about the memory/awareness model in the last section above, you know what it looks like to be out in memory looking down at awareness. Read this and tell me if this doesn't sound familiar.

What does an OBE feel like?

It's hard to nail down what an OBE feels like, exactly.

• a feeling of floating outside your body

• an altered perception of the world, such as looking down from a height

• the feeling that you're looking down at yourself from above

• a sense that what's happening is very real

People typically experience their sense of self inside their physical body. You most likely view the world around you from this vantage point. But during an OBE, you may feel as if you're outside yourself, looking at your body from another perspective.

OBEs typically happen without warning and usually don't last for very long.

Written by Jul 22, 2022 by Crystal Raypole for www.healthline.com^{[1]}

99.999999 percent of the time we experience the world as consciousness looking out at memory. However, for some individuals that undergo severe trauma there is that 0.000001 of the time when this orientation flips and you experience the world as memory looking down on consciousness. This flipped orientation only lasts a few seconds. Then orientation revert back to normal where consciousness looks out at memory. Here is another excerpt from Crystal Raypole for www.healthline.com. OBE is possible because memory is your surrounding space. Your consciousness may be outside your body, but it is still inside your mind. That is why OBE can and does occur.

What Really Happens During an Out-of-Body Experience?

An out-of-body experience is often described as feeling like you've left your physical body. There are many potential causes, including several medical conditions and experiences.

An out-of-body experience (OBE) is a sensation of your consciousness leaving your body. These episodes are often reported by people who've had a near-death experience. Some might also describe an OBE as a dissociative episode.

People typically experience their sense of self inside their physical body. You most likely view the world around you from this vantage point. But during an OBE, you may feel as if you're outside yourself, looking at your body from another perspective.

What really goes on during an OBE? Does your consciousness actually leave your body? Experts aren't totally sure...

Written by Jul 22, 2022 by Crystal Raypole for Heathline.com www.healthline.com^{[2]}

People who have experienced true OBE are enlightened. Do you know why? They are enlightened becuase they have seen first-hand that the mind is space. Imagine going along in life in normal mode. Then, all of a sudden you find yourself out in the world looking down at your body from high above. What thought are your struck with? Formally, you thought life in the center was all there is. Now you know that life in the center is tiny and the total picture is huge. People who have seen this have permanently changed attitudes because they know death is not the end. This is what I'm try to teach. I want to show you the mind is space without having to go through trauma to see it.

### 2. The Awareness/Memory Equation

We now know that life is made up and both awareness and memory. We have been through the pyramid thought experiment. The illustration below shows the dual nature of the human experience. On the left is our conscious awareness. It is represented by the tiny white dot at the apex of the pyramid. We arrived at conscious awareness by placing a box on the pyramind, then moving it slowly toward the apex. As we moved toward the apex, the box became smaller. Finally we reached the apex. Then the size of the box was reduced to its fullest extent. When we touch the apex, the box became position only. It was so small that it had no lenght, width, or depth. Yet it exists as position within space.

Meanwhile, as the box was getting smailler, the outer box was getting correspondingly larger. When the inner box became position only, the outer box reached out and encompased surrounding space. What we are left with is the smallest possible thing - a single point. Meanwhile, its inverse has become the largest possible thing - the entirety of surrounding space. The left side represents awareness. The right side represents memory. That concludes the awarenss/memory equation. This is how we go through life. However, only those that have experienced an out of body experience have seen it first how. There are however, about 400 million people that have seen this.

### 3. The Awareness/Memory Equation Including Time

Now we are going to add the fourth dimension of time to the equation. On the left side we have position in space and time. The point at the apex of the pyramid has no width, height, depth and no duration. Awareness exists in the present moment only. It does not exist in the past or the future. Awareness has a position in time. That position is the present moment.

On the right side we have its inverse. As we were making the box smaller we reduced its duration as well. Finally when we reached the apex it has no duration, exactly like it has no physical size. Its inverse outer box, was increasing in size and duration. We the inner box reached a point in time, the outer box expaned throughout time to encompass an eternity. The right side represents the smallest or shortest duration thing possible. The left side represents the largest and longest duration possible.

To see this clearly, consider space/time from the perspective of the individual. Unlimited space and time, relative to the individual, is everything they have experienced from the beginning of life to the present. Every moment experienced is absorbed into memory as it happens. It is retained in memory perfectly, exactly as it happened the first time. All these moments, held in memory form a four dimensional time/space continuum that contains everything. The mathematical property of inverse balances, exactly as it did in our three dimensional model.

## VI. Accumulated Space-Time At The End Of Life

In the tapestry of our existence, there exists a profound duality—one side perceivable, the other hidden from view. During our earthly sojourn, we traverse the present, the leading edge of memory, whilst the right side—the vast expanse of memory—eludes our immediate awareness. As we move through time, our memory silently absorbs the diverse environments we encounter, building a multidimensional realm with length, width, depth, and duration—a universe within each of us, yet veiled from our conscious gaze.

At two junctures, life undergoes dimensional metamorphosis—birth and the end of life. At conception, life surges forth from the realm of nothingness to find its position within the grand tapestry of existence. And at death, life transcends its position, expanding into the wondrous embrace of space-time. Yet, dear seeker, let us not overlook the role of awareness in this magnificent transformation.

Indeed, a four-dimensional realm awaits us at life's end, but it is not as though our consciousness enters this realm as a separate entity. Nay, such an interpretation would be amiss. Instead, our awareness, in its essence, is not confined to the linear constraints of time and space. It transcends, it permeates, and it intertwines with the fabric of existence. At life's culmination, our consciousness, akin to a drop merging into the boundless ocean, becomes one with the infinite tapestry of all that is.

Thus, let us embrace the whole picture—the convergence of memory, life's transformative moments, and the boundless nature of awareness. In the realm of eternity, our existence finds solace in the embrace of the multidimensional universe we carry within. As we journey through the enigma of life, may we perceive the profound interplay of memory, consciousness, and the ever-expanding horizons that await us beyond the threshold of earthly existence.

In the realm of profound revelation, the unfolding mystery of afterlife finds its culmination in the expansion of conscious awareness. Consciousness, the very amalgamation of awareness, intelligence, and comprehension, undergoes a magnificent transformation as life's journey reaches its culmination. Throughout our earthly existence, we are cognizant of the present moment, but at the end of life, our awareness transcends the confines of time, embracing the entirety of existence. The vast knowledge amassed over a lifetime becomes a treasure trove of staggering proportions, necessitating an expanded consciousness to comprehend its vastness. Consciousness, once confined to a singular point in time, blossoms into a wondrous expanse, encompassing the boundless realms of space and time.

Consider, dear seeker, the analogy of the Big Bang theory—the primordial origin of the universe, commencing from a solitary point and expanding into the vastness of time and space. In a similar vein, afterlife does not confine itself within the confines of a restricted viewpoint or a limited container of awareness. Nay, it is the very essence of mind expanding in size and power without restraint. Consciousness, thus unshackled, absorbs the vastness of the universe, transcending the barriers of time and space.

This wondrous transformation is not contingent upon a future occurrence; it is already embedded within the expanse of memory as time-space. The realm of time and space exists within memory, as does the innate capacity of awareness to expand into its limitless embrace. Throughout life, our consciousness is confined to a single point, but as we transcend that confinement in the afterlife, our awareness blossoms boundlessly, reaching into every corner of existence, traversing the limits of time.

As we close our eyes at the end of life, rest assured that the realm that awaits us is a joyous reunion with all our beloved family and friends. They shall greet us with open arms, their youthfulness and vitality enveloping us in a special celebration of closeness. Love shall pervade every inch of this eternal gathering, where knowledge flows freely, and the jubilant atmosphere endures for all time. This is not a fleeting moment; it is perfection and everlasting bliss.

With this, the Proof of Afterlife By Geometry concludes its illuminating journey, leaving us with the profound understanding that we shall once again be among our cherished loved ones. As we tread the paths of life, let us embrace this knowledge and live with the assurance that reunions await us on the other side, where love and togetherness shall forever reign.

-- This concludes Proof Of Afterlife by Geometry --