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Introduction to Proof of Afterlife the first proof of afterlife, proof by birith the second proof of afterlife, proof by awareness the third proof of afterlife, proof by geometry the fourth proof of afterlife, proof by memory the fifth proof of afterlife, proof by information real world evidence of afterlife proof of afterlife, the conclusion

The Fifth Proof: Proof Of Afterlife By Information

When I turned 25, I come to the realization that I better make something of myself. From high school to 25 I was basically in wild hippy mode. Then I got up one day and realized that I needed a theme for my life. I needed to get going in one direction. I'd been moving in circles for a decade. Nothing was working. There was no career building going on. I decided I would make woodworking the theme of my life and move on from there. It was imperceptible but gradually there was a settling down process going on. This fifth theory, Proof Of Afterlife By Information, was developed by a man in his mid thirties.

computer memory awareness afterlife proof

At 25 I got a steady job as what else, a wood worker. At 31, after graduating from Northern Michigan University (bachelor) and University of Michigan (master) I began looking for a job. My degree was in design. It was part of the Art and Design school. Although I was a designer, I didn't have much faith in design as a career. Being a successful designer requires a healthy dose of ego, especially in a corporate setting. I didn't have it. So I began a job search with more of a computer bent.

In 1982 only the largest corporations and biggest universities had computers. They had one each. Like the Wizard of Oz, they were kept away from public view. Computer time was beyond the reach of the average student or worker. It was too valuable. There was a reverence surrounding these first computers. It was during this time when I announced to my mother, "I'm going into the computer business."

She said, "You don't know anything about computers."

I said, "It doesn't matter. I know I'll be good at it."

She said, "How do you know?"

I said, "I just know."

With that idea in mind I headed out to California to start my career. I had $500 in a money belt and a 1972 Olds 98. Oh, I had no job and no prospects.

As I left Ann Arbor in early January 1982, heading west on I-94, it began to snow. It snowed slowly at first. Then it began to show harder. By the time I got to Illinois I was in a full-blown blizzard. Semi trucks were stopped along the freeway unable to go any further. My big heavy Olds just kept plowing through the heavy snow.

I was taking the southern route. It was the famous Route 66 in those days. The snow began to let up through Missouri. When I got south into Oklahoma the storm was behind me. I barely made it. I saw it as a life metaphor. I had just been through the worst and was going to something much better.

When you come from a place like Michigan and arrive in a place like California it is like a dream come true. My first thought was, no wonder they have such great economy here. You can be productive 365 days a year. The thought of year-round nice weather seemed inconceivable. In mid January, when Michigan was in the blizzard, my friend Neil and I went to Disneyland. He told me how much I'd regret the move. I thought, no way. I'm here to stay.

I got my first real job at Rockwell International working on the space shuttle program. I didn't get hired based on my design degree. I got hired based on my computer background. The funny thing is, I didn't have a computer background. No one did. There were no computers. I stepped forward and said I could do the job. That was good enough. They gave me a shot.

It was at Rockwell where I first got me hands on an actual computer. It was a Hewlett-Packard. It was a beautiful machine. This would have been $50,000 in today's money. It was assigned to me. I went from no computer time to unlimited computer time in one shot. I was getting paid too. Live was good.

My job motivated me on several levels. First, Rockwell reminded me of a college campus. I liked that. They had a cafeteria. It was great.

Second, I never had any money. My work history was $2/hour jobs. The thought of actually having a lifestyle excited me.

Third, I was getting experience in the field of computers.

Fourth, I hadn't forgotten Proof of Afterlife even though 11 years had passed since I discovered it. I wanted a job that somewhat fit into this belief. I guess I decided to put the theory on the back burner for a while. The computer aspect of the job fit nicely into my overall life view. I knew computers used memory. I knew computers had a processor that served as the focal point of this memory-space. Even before I got involved with computers, I knew there was an uncanny resemblance to my memory-awareness model of life and the memory-processor model of the computer.

As I began using computers on a daily basis, that similarity became even more apparent. That gave rise to the fifth and final proof of afterlife; Proof Of Afterlife By Information.

I. Building Memory From Fundamental Circuits

1. The Origin Of Memory

One cannot help but contemplate how memory evolved. Life began on earth roughly four billion years ago. Even the best scientists do not know exactly how life got started.

In computers, memory is tenacious and relentless. In my lifetime I have witnessed the entire history of computers.  The first computer, ENIAC was dedicated at the University of Pennsylvania in 1946. In 1971 the first personal computer was introduced. The Internet was introduced in 1974.

I have personally witnessed computer memory expanding from 8, to 16, to 32, to today's 64 bit locations. As the size of each memory location expands, memory's overall size expands too. I've seen hard drives go from kilobytes to terabytes. In just 70 years memory size and reach has doubled over and over. Moore's law states the number of transistors in a dense integrated circuit doubles every two years. That has held true in my liffetime, from 1970 to today.

Memory is fundamental to life. There is reason to believe that memory increases over generations with the same force that is has in computers. This force memory will do what it needs to do to get bigger and stronger over time. For human memory to evolve to the point it is today has taken four billion years. There is no doubt that memory in an organism, no matter how small, would aid in survival. Given time and natural selection, memory evolved on its own. Of this four billion year development, the majority of memory development was imperceptibly slow. Once it took hold memory grew exponentially.

There are striking similarities between computer memory human memory. This section takes a look at memory from the perspective of the simple circuits it takes to make it. I am not making the claim that human memory is built like this. This is one way to create memory, but not the only way.

2. Elemental Memory Building Blocks - Logic Gates

A. The NOT Gate

The NOT Gate functions as follows:

1. When the input is turned ON, the output is turned OFF.
2. When the input is turned OFF, the output is turned ON.

The NOT gate reverses the input state as shown:

memory not gate

The NOT gate above has an electromagnet above the switch. Since the switch is open, there is no magnetic pull on the metal switch the switch sits in the closed position as shown on the left. Current is allowed to pass through the switch lighting the bulb on the other side.

Closing input (shown as switch one on the right) energizes the electro-magnet by applying current to it. The current goes into the coil wrapped around the electro-magnet and pulls the switch into the open position. This breaks the circuit (shown as two) and the light goes out.

The NOT Gate is represented by the symbol in the inset.

B. The AND Gate

The AND Gate operates as follows:

1. When both inputs are ON, the output is ON.
2. When either of the inputs are OFF, the output is OFF

The AND gates ands together two inputs as shown:

memory and gate

The AND Gate will allow current to pass and light the bulb when current is applied to both inputs. The AND Gate is easy to remember because it will light the bulb when current is applied to Input 1 AND Input 2.

The AND Gate is represented by the symbol in the inset.

C. The NOR Gate

The NOR Gate operates as follows:

1. When both inputs are OFF, the output is ON.
2. When either input in ON, the output is OFF.
3. When both inputs are ON, the output is OFF.

We are showing NOR in the example below so you can see exactly how it operates.

memory nor gate

On the left no current is applied to either Input 1 or 2. With no current applied current passes through the NOR Gate and lights the bulb. On the right current is applied to Input 2, the lower electro-magnet. This opens the lower switch. Current is allowed to pass through the first gate, however it is stopped by the second gate. Current applied to either input will stop current from going through this device.

The NOR Gate is slightly harder to understand than the other gates. This is because it turns ON when there is no input and OFF when there is input.

3. Memory Comes To Life With A Flip Flop

A Flip Flop is two NOR gates wired together as show below. When NOR gates are arranged this way an amazing thing happens. The simple device gains the ability to store data. Once a flip flop is set to a state, it will remain in that state until it is reset. That makes the flip-flop perfect for storing data. Once set, it will stay in either the ON or OFF state indefinitely.

A flip-flop is two NOR Gates combined as shown below in an arrangement below. The output of one gate is connected to the input of the other gate and vice versa:

memory nor gates in flip flop

Figure 1 shows the flip flop in state one, where the top output is OFF. Consider this system at rest. With no current applied to either input on the bottom NOR Gate, the output is turned ON. This cuts off current to the upper NOR Gate. The flip flop will remain in this state indefinitely barring outside influence.

Figure 2 shows current to the lower input of the bottom NOR gate.

Figure 3 shows output of the lower NOR gate turning OFF due to current applied to one of its inputs.

Figure 4 shows the output of the upper NOR gate turned ON due to no current applied to either input. Consequently current is applied to the lower NOR gate keeping it turned OFF.

Now the flip-flop is set to a second state where the upper NOR gate output is ON. It will stay that way and is at rest.

The flip-flop is an amazing piece of hardware. This simple arrangement of two NOR gates allows this device to store information. For example, if you have 16 flip flops you can store a 16 digit binary number. Merely set the digit 1 to state one and 0 to state two. When you set a number into the 16 flip flops that number will remain there indefinitely.

The flip flop forms the foundation for memory. Given enough flip flops we can store unlimited data. It is hard to imagine how nerves could get together to arrange themselves in this manner to give rise to memory in living things. Perhaps memory in humans is based on a completely different hardware structure however this is one way to store information into hardware - be it transistors or nerves.

4. Setting A Bit

A BIT is short for binary digit. It is the smallest piece of computer memory. It is capable of storing a single binary number, either zero or one. A computer bit is basically a flip flop wrapped in a few basic circuits. The flip flop is the hardware mechanism that stores the data. The illustration below shows how a bit is set with data input and a clock:

memory setting a bit

Figure 1 shows the bit at rest in OFF status. NOR Gate B is ON because there is no current on either input.

Figure 2 shows the input line turning ON.

Figure 3 shows the clock line turning ON. Note that both inputs on the lower AND gate are turned ON. Since both leads are ON, current passes through the AND gate into the lower NOR gate B. Input on either lead of NOR Gate B turns it OFF.

Figure 4 shows NOR Gate A turning ON because there is no current on either input. This lights the bulb and the bit is considered set or in the ON state.

Note: A computer clock is merely a device that turns ON and OFF it regular intervals. The ON/OFF cycles of the clock synchronize the movement of data in memory. The clock is connected to the input of the bit with AND Gates. For current to reach the bit the clock line must be turned ON. When the clock line is OFF nothing takes place because no current can reach the bit. The clock effectively slices time into discrete sections. When the clock is ON things happen. Switches can be set. When the clock is OFF nothing happens. Dividing time into segments of action/no action keeps data movement in memory sharp.

II. Wiring Memory Locations Together Into Continuous Memory

1. Memory Address Bus Building Blocks

Computer memory locations are wired togehter into continuous memory by an address bus. An address bus is the wiring that gives each specific memory location its own unique address. The address bus allows the computer to access one specific memory "mailbox" from among millions of available mailboxes.

There are two basic elements that make up an address bus as shown here:

Elemental memory components

1. The first element is the Gate shown left. When power is applied to the input the electromagnet switch is closes and current is allowed to pass. Conversely, when current is no current is applied the electromagnet opens and current cannot pass. We show this gate is a square.

2. The second element is the NOT Gate. When power is applied to the input the electromagnet the switch is opened and current is stopped. Conversely, when no current is applied to the electromagnet the switch closes and current is allowed to pass. We show the NOT Gate as a triangle.

A memory address bus, no matter how large, is made up from just these two elements. The square opens with current. The triangle closes with current. Creating an address bus is a matter of arranging these two building blocks into a matrix.

2. Memory Address Bus

The illustration below shows a section of an eight line memory address bus. The squares and triangles are arranged like binary numbers in a sequence. A square represents a one and a triangle represents zero. Each row of gates represents a unique binary number manifested in hardware.

The top row row is eight blue squares. This can be thought of as the memory address 11111111. The second row is 11111110. The third row is 11111101 and so on. The elements are arranged in a array so each row defines a unique number or memory address as shown:

eight bit memory bus

We are going to enter a binary number in the address register as shown on the lower left of the diagram above. The number we enter is 11111010. We enter it by opening or closing switches. In this case we close the first five switches, open the sixth, close the seventh, and open the eight.

The result is turning ON lines 1 to 5, and 7 and turning OFF lines 6 and 8.

On the right you can see how our memory matrix reacts to current on address lines:

1. All squares turn ON when current is applied.
2. All triangles turn ON when no current is applied.

Gates turned ON are shown in orange.

As you can see only one memory address matches the binary number entered on the bus. That is memory location 11111010. It is the only combination of squares and triangles that are lit allowing current to get all the way from left to right. The memory bus applies current to that one memory address only.

The arrangement of gates is how computers store and access data to and from unique memory addresses.

3. Full Memory Bit

This illustration below shows a full implementation of a computer bit. It shows the addition of an address line and a read/write line:

memory bit diagram

This is a computer bit. Here is how it works:

To Write Data (shown left):

1. Turn the address line ON
2. Turn the read/write line ON
3. Turn the clock line ON
4. Enter your information on the data line (ON for one, OFF for zero)

The illustration on the left shows the address line ON, read/write line ON, and data line ON. These AND together. The input state (ON or OFF) gets through to the second AND gate where it is ANDED with the clock line. When the clock line is ON the data sets into the bit.

reading data from a memory bit

To Read Data (shown right):

1. Turn the address line ON
2. Turn the read/write line OFF
3. Turn the clock ON

The address line, state of the bit, read/write line, and clock line are all ON. They AND together. This places the state of the bit (either ON or OFF) on the output line.

4. Memory Matrix

Memory bits are the same bit repeated thousands of times arranged into a matrix. The illustration below shows 16 bits arranged into a four by four memory matrix. Each bit is identical. The illustration shows how bits are connected via the address bus, data, read/write, clock, and output lines.

diagram memory matrix

Reading data is a matter of turning ON or OFF the various lines. For example the read/write line tells the computer whether you are reading data from a bit or writing data to it.

This 16-bit memory shown above is accurate. Memory in a computer is like this but there are more bits.

III. Central Processor Unit (CPU)

1. Overview Of A Processor

A computer processor consists of a small number of memory registers and a program counter.

The illustration below shows the exterior of a processor. The processor has 16 address lines (shown in red) and 16 data lines (shown in blue). It also has a read/write line (shown in green) and a clock line. This processor is intended to work with 16-bit memory as shown on the left. 16-bit memory has 16 address lines and 16 data lines. We wire our processor on the right to the memory on the left. Now we have a computer.

central processing unit

Our small 16-bit computer contains 65,000 memory locations. That is 2 to the 16th power. That is how many memory locations 16 address lines will support. Each memory location has 16 bits of data. The total number of bits our processor can support is 65,000 times 16 or 1,040,000 bits. With memory connected to the processor it can access any bit within its memory. Our processor's 16-bit wide architecture allows us to place a memory address in a data register and reach any location in memory.

2. Reading Data From Memory

Reading data from a memory location, into the processor, is done in three steps:

1. Load a memory address, of the data location to be read, into data register A.

2. Execute the "read memory" instruction.

3. The contents of the data at the memory address in register A, gets copied into register B.

The information is read into the processor immediately as shown here:

reading data from memory

3. Writing Data To Memory

Writing data from the processor to memory is a three step process too:

1. Move the memory address of the location to be read to, into data register A.

2. Move the data to be written into data register B.

3. Execute the "Write Data" instruction.

Writing data happens at immediately. The data will overwrite whatever is in the affected memory location.

writing data to memory

IV. Comparing Human Thought To Computer Processing

1. Thought As A Continuously Running Computer Program

A computer thinks by loading computer instructions into the processor and executing them. Once the processor has finished executing one instruction, it loads the next instruction and executes it. Each instruction is loaded into the processor on each cycle of the clock. The computer operates like a machine by executing one instruction at a time as the clock line turns ON and OFF. The clock keeps everything in order.

computer processor as thought

This illustration shows a simplified processor, with four data registers and a program counter. When the program counter increments, it moves the next program instruction into the the processor, then executes that current instruction.

Every processor has an instruction set. The instructions set is made up of the instructions that the processor can execute. Each instruction does one specific thing such as adding two numbers together. The instruction set is limited to instructions like adding, moving, or manipulating data. Each processor instruction does very little but in combination the instructions form a powerful programming language.

The processor executes each instruction one at a time as follows:

1. The computer program moves up.
2. A new instruction is loaded into the processor with each beat of the clock.
3. The instruction is executed.
4. The processor acts upon the data in its registers as dictated by the instruction.
5. Go to step one.

While a computer is capable of fantastic things, during any one moment it is doing very little. It only executes one instruction at a time. Each computer instruction involves movement or manipulation of very little data. The processing takes place within the processor's registers. The processor moves data from memory into its registers. However the manipulation and control of data takes place within the processor. The computer moves data from memory to the processor, operates on it, and moves it back to memory.

The data manipulations within the processor is awareness. The computer is aware of what is happening to the data inside its processor. The processor is surrounded by memory. However, data operations take place inside the processor. The difference between at large memory and data register memory inside the processor is that data registers are operated on and are under the direct control of the processor. It is the execution of instructions that manipulate data within in the processor that characterize awareness. The computer is aware of the movement and manipultion of data within its processor.

2. Program Execution As A Line Of Thought

As a programmer you must learn to read your program. Imagine you have completed programming for the day. Then you come back the next day. You open your program and read it. You read your program by putting yourself in the perspective of the processor. In other words, you start at the top of the program, with the first line, and mentally execute it. Then you go to the next line, exactly like the processor would do. Then you mentally execute that line. Then you go to the third line, and so on. If you are a good programmer and if your program is well written, you can follow the logic (the processor's path) from the first line to the last line, mentally interpreting each line as you go. If you can do that you know exactly what the program does.

Shown below is a sample computer program. Open your program and look at the first line. That is your initial point of focus. Like the processor, take in one line and mentally execute it to find out what it will do. The entire program may be thousands of lines long, but your focus at this moment is on the first line. You read a program by moving that point of focus down the page one line at a time. The red lines show how the processor moves from line to line through a computer program.

omputer program as line of thought

At times during the program you may enter a loop as shown above. During this time your point of focus starts at the first line of the loop. You mentally execute each line of the loop and then jump back to the top of the loop, as the processor would do. In the example above the program is reading email addresses from a database and printing the results to a table on the screen. Your point of focus may jump around physically in the program. Program execution jumps several lines after encountering an if statement. However the logic - the processor path through the program - remains the same. You mentally execute one instruction at a time from the first line of the program to the last.

Awareness operates like the focus within this program. Like the red line moving through the program, our awareness moves within the environment. Awareness acts like program execution within this program. Awareness, like program execution, is only at one place at a time.

At no time when reading a computer program do you mentally execute two instructions at once. Program execution happens sequentially. You look at one instruction and figure it out. Then you look at the next instruction and figure that out. This is how the awareness works. You focus on one thing and acknowledge it. Then you focus on the next thing and acknowledge that. As the processor interprets each instruction of a program sequentially, awareness acknowledges one thing sequentially. Awareness within the environment works like focus within a program. That is why thinking is called a line of thought. That is why awareness is called a point of view. 

3. Reality As Random Access Memory

Memory absorbs the environment as we move through life. The environment is made up of visual, sound, and other sensory stimuli, as well as any thought going on. The present moment is like the memory space of a computer. The environment is absorbed into memory. As each moment passes into memory as it happens. Essentially memory stores reality. Reality gets filed away in memory as we experience it. Here is a representation of the human mind and the computer model:

human mind as computer model

The Human Mind and The Computer Model are similar. Both are based on memory. Both have a processor that acts as the center of the universe. Both include everything that is going on at the moment.

V. Creating A Computer To Absorb Reality Into Memory

1. How A Computer Could Saves Reality

Awareness is like a processor running a program. The environment is like random access memory surrounding the processor. Memory is like random access memory (RAM) containing everything going on inside the computer at that moment.

Random access memory (RAM) contains everything; the operating system, data input, and running applications. Likewise our memory in the present contains everything; the physical world, any thought going on, and any input being absorbed. Here is a diagram of our random access memory in the moment:

Diagram 5: Digital Memory Map

Computers have an internal clock or clock line. The internal clock sets a cadence for the computer by turning off and on. Inside a computer time is not continuous. Time is made up of beats or pulses. Instructions of a computer program are executed only when the clock line is ON.

The illustration above shows how the entire memory map of a computer could be read into long term memory each time the clock line turns ON. The entire memory map is being read onto long term memory on each beat of the clock. A system like this could save all realities from the beginning of time to the present. A system like this would save every memory space as it unfolds.

2. Memory/Processor As Environment/Awareness

As we move through life the processor stays in the present. Every memory location in surrounding memory space is accessible by the processor. Accessible means the data from any memory address can be read from or written to the processor on a single cycle of the clock. The processor executes instructions that act upon its surrounding memory. Our model of a human computer, consisting of memory space and awareness, is shown here:

Diagram 6: Memory Space and Processor Awareness

The processor is a set registers as shown by the black dot at the center of the system. The processor operates from fixed location within memory space. The surrounding memory space is the processor's environment. The human mind is made up of awareness as represented by the processor and the environment as represented by accessible memory.

3. How Memory Absorbs Reality

As each moment passes it moves from being experienced in the present into the past. First the moment is experienced as the present. Then it gets absorbed into long term memory as the past.

You can think of this as the present moment being filed away into long term memory intact. The human experience has depth in time. We will not experience it until afterlife, but our entire history is in memory all the time.

The illustration below shows this happening. This shows how reality gets absorbed into long term memory. Reality is absorbed in its entirety. Every detail of the environment gets absorbed and filed into long term memory. We do not notice this happening. It happens automatically. The environment around us is already in memory when we experience it. As you experience the outside world, it is absorbed into memory. The act of experiencing a moment and absorbing it into memory are exactly the same thing as shown here:

how memory absorbs reality

Each reality is filed away in memory on each beat of the clock. There is no evidence that memories of past moments are thrown away by the mind. On the contrary, the overwhelming evidence is that memories of the past are retained by the mind. The fact that you cannot remember a moment of the past as you experienced it the first time does not invalidate this concept. It merely means that you are unable to remember it at this time. Elderly people can recall in great detail moments that occurred 50, 60, or even 70 years ago. Does this mean that the mind retains certain memories and discards others?

I think not. The mind retains all memories intact. Humans memory is all consuming. Like a computer, we retain information absorbed into memory. A computer does not discard information in memory. Likewise human memory does not discard information either. Humans retain experiences. All of them. Nothing is discarded. Everything is in memory all the time.

Reality is being filed in memory as we move through time. As we move forward in time, the next reality is being filed as we go. This is not a recording of reality. It is reality. It is intact as we experienced it. Experiencing reality is filing it away in memory. Movement through time is an accumulation of time. Life unfolds to us in single moments. We experience only the front edge of a time-space continuum that exists within everyone.

VI. Memory And The Afterlife

1. Addressable Memory

Addressable memory is memory the processor can reach in one clock cycle. To be reachable, the processor needs to be able to load the entire memory address in its data register. The address must fit physically. The processor data registers need to be wide enough, in bits, reach every memory location in the memory space.

For example if you have memory addresses that are 16 bits long and you have a processor data register that is only 8 bits wide you cannot enter a memory address in the register. This means the processor can only reach a memory address that is 8 bits wide on a single clock cycle. Addressable memory space means that the processor can load the entire memory address in a data register to reach that address (read from it or write to it) in a single cycle of the clock. To access all of 16 bit memory, the processor data register must be 16 bits wide.

Humans absorb reality into memory. As the memories of past moments get absorbed into memory, it requires a lot of memory space to hold them all. For your time-space continuum to fit entirely within your memory it will take a lot of memory space. The processor data registers need to be wide in bits to be able to reach all this memory. The calculation of addressable memory shows that memory doubles with each additional address line.

Here is what that geometric progression of addressable memory looks like:

2 data lines yield 4 memory locations
3 lines yield 8 locations
4 lines yield 16 locations
5 lines yield 32 locations
6 lines yield 64 locations
7 lines yield 128 locations
8 lines yield 256 locations

Each additional data line doubles addressable memory. As lines are added, addressable memory skyrockets at an accelerating pace. Memory growth is exponential as shown here:

This equation is read as follows:

Memory is equal to two to the number of data lines power.

Every memory location can be directly accessed in a single cycle of the clock.

2. 64-Bit Memory

A 64-bit computer has CPU registers, address lines, and memory locations that are 64 bits wide. It has 64 data lines throughout its architecture. A 64-bit processor can reach 2 to the 64th power or 18446744073709551616 unique memory addresses. This number is in excess of 18 quintillion. Hence, a processor with 64-bit memory addresses can directly access 2 to the 64th power of addressable memory locations each holding 64 bits of data as shown here:

The equation above shows the size of memory available to a processor that has 64 bit memory. The number 18,446,744,073,709,551,616 is an LARGE number. However the amount of data lines required is just 64. The physical size of the brain is large enough to accommodate a 64-bit processor with all addressable memory. If you began storing realities into a memory this size you could hold a lot of them before you ran out of memory.

3. Dataword / Memory Relationship In A 64-Bit Computer

Most people believe that when the number of data lines doubles the power of the computer doubles. They say, great, my 64-bit computer is twice as powerful as my 32-bit computer. That isn't how it works. The addressable memory doubles with each additional data line. A 64-bit computer has doubled 32 consecutive times.

A data word is the size of the registers in a processor in bits. It equals the number of data lines in the computer. In a 64-bit computer, a data word is 64 bits long. The data word is also the size of each memory location. In a 64-bit computer, each memory location contains 64 bits of information. This equation expresses the relationship between the data word (processor register width) and surrounding memory.

Thought, in a human, is analogous to data movement in a processor. A computer will load data into the registers of the processor and then act on that data. It may be moving a 64-bit data word into a register, a 64-bit memory address into another register, then moving that data from the processor register to that memory location on a single cycle.

During that cycle the computer acts on those registers. In a sense, the computer is awareness of the data it is acting upon at that moment. The relationship between the data being acted upon versus all other data in the computer is expressed above.

4. Memory/Processor As Memory/Awareness

The memory/processor relationship in computer provides an accurate model for the memory/awareness model in humans. Computers, at any one moment, focus on an infinitessimally small amount of data. Yet it is surrounded by a large environment. The computer focus is on a single clock cycle.

Humans focus on a single moment too. It is called the present. The computer model assists us in seeing this relationship between awareness and memory. Without the computer model we would have a tendency to over estimate the information we are aware of at any one time. We also under estimate the information making up the surrounding environment.

The true relationship between awareness (information we focus on) and the surrounding environment (memory) is the same as a computer. That relationship looks like this:

A 64-bit computer yields memory that is astronomically large and a data word that is infinitesimally small in comparison. A 64-bit computer is used for illustration purposes. I have no idea of the size of the data word in the human mind, or even if its binary. However the relationship between the data under direct computer control and its surrounding memory holds true for both computers and humans.

5. Memory Requirements For Afterlife

Memory in humans not only absorbs the surrounding environment. This is like a processor surrounded by its random access memory. In humans, memory requirements are much larger than computers. In humans, we not only absorb and file away the present environment; we absorb and file away all moments throughout our lifetime.

Awareness, our processor, needs to have direct addressable access to all this memory. This would analogous to a computer saving a copy of its random access memory on each cycle of the clock for over 100 years. It may seem like an insurmountable task to store this much data but it's not. Adding just one data line doubles memory. As data lines are added, the amount of addressable memory goes up exponentially. You don't need to add that many data lines to absorb and store a lifetime of environments.

Even a 64-bit computer is formable in its memory store capacity. A 64-bit memory contains 2 to the 64th power locations or roughly 18,000,000,000,000,000,000 locations. Each location holds 64 bits of data. So a 64-bit processor can hold and directly access 144,000,000,000,000,000,000 bytes of data.

Assume our data input requirement to capture reality as it unfolds is 1,000,000,000 bytes per second (1000 megabytes/second). At that data rate we could store 1,440,000,000,000 seconds. Assuming there are 100,000 seconds in a day we could store 14,400,000 days. There are 100,000 days in a lifetime, or 200 years.

The diagram above shows the memory requirements to capture every moment, intact, from the time awareness starts, to the time it stops. I am not a mathematician, but according to what I'm seeing a 64-bit computer is more than capable of storing a lifetime. It appears that a 64-bit computer could do the job.

6. How Information Proves Afterlife

Memory in afterlife is the environment, exactly as it is during life. All environments are with us all the time. In life awareness is restricted to the present. It is further restricted to a point of view within the present. In afterlife however, there is no such restriction. Awareness is free to go anywhere within memory. It is no longer restricted to the present. It can go anywhere in time. It is no longer restricted a point of view. It can go anywhere within surrounding space. The result is awareness expanding in all directions, in both time and space, without bound. Awareness expands out in all directions throughout the time and space surrounding it. That is everything. That is memory.

During life we are aware of what is in our data registers. At the end of life we become aware of all memory. Visually it can be imagined as awareness expanding throughout memory, similar to the big bang origin of the universe. How much awareness expands is unimaginable. Given a 64-bit computer, we will become aware of 18,446,744,073,709,551,616 times more information in afterlife than during life. This order of magnitude give us an accurate idea of what will happen when awareness expands throughout time and space in afterlife.

This concludes proof of afterlife by information.

Afterlife Is Only One Moment In Duration

Knowing about afterlife is not without its drawbacks. When I was in graduate school, in 1980, I was an obnoxious student. I had two professors in my graduate program. They took a chance admitting me. Not only was I not grateful, in many instances I was downright uncooperative.

I was 29 then. The average student was 18 to 20. I was the only graduate student. I had come from a smaller university. I thought I was a better designer than I was. On the first project the undergrads smoked me. I was supposed to be the graduate student but I was definitely inferior to the undergrads.

To make matters worse, I was pushing it on the afterlife issue. I knew that my degree was terminal in my field. That means you can't go any higher. I was in the second year of a two-year program. The status that my position afforded me was about to run out. I my mind I thought I should use my position as a graduate student as a platform to promote proof of afterlife.

So I pushed it, too far. One day I got up and decided to go to campus and talk to professors about proof of afterlife. I had no appointments. Like I said, I was pushing it. I found out that in the hierarchy of education, a graduate student is nothing. Graduate student status is less than nothing.

But I tried. I walked around campus attempting to see professors. One professor agreed to talk to me. It was like, I'll give you five minutes and that's it. I don't blame him. He was busy. I actually give him credit for agreeing to talk to me at all.

I wasn't a kid anymore. It had been over ten years since the first theory was conceived. I began telling him my beliefs. He wasn't buying. As my welcome was running out, in desperation I pointed to the calculator on his desk and said, what do you think happens to that?

He looked at me like I was nuts. He said, when you turn the power off the memory is lost and it's dead. He said it in a matter of fact way. To think anything different was ludicrous. Here's what a computer looks like when the power is turned off. Does it become a cold, dead hunk of metal as he suggested?

The answer is no, and yes. The answer is no if you look at the exact moment power is lost. The answer is yes if you look at the next moment, the moment after the power is lost.

At the moment power is lost, the computer has everything in memory still. In regards to the professor, that calculator on his desk has everything in memory at the moment the power is cut. At that point in time, all data is intact.

The next moment, the second moment after the power is lost, all data is gone. If you could get inside the computer and look throughout memory you would see it is empty. There is no more data inside the computer.

Does that disprove afterlife as he suggested? No, it doesn't. What that does is lead to the conclusion that afterlife is one moment in duration. Think about this for a second. Imagine using computer that you have been building up for years, and the power is cut without warning. If you could freeze that moment in time, and get inside the computer to see memory data from the processor's perspective, you would see all the data is there.

Here's the thing about that first moment: it contains time. Everything throughout a lifetime has been absorbed and filed in memory. By absorbing and filing continuously over a lifetime, the mind contains time itself. That one moment, when the power is dropped, contains a lifetime in duration; all time from the perspective of the person involved. The act of dropping power does not cause data to cease to exist as the professor expects. The act of dropping the power causes that moment to undergo dimensional change to become all time. It does the opposite of what you expect.

The reason people assume afterlife cannot be proved is because they do not see any life beyond the end of life. What is new about this theory is that it explains that the one moment at the end of life becomes all time. The Kingdom of Heaven, with its unlimited time and space, springs forth from that single location in time and space. At the precise moment the power is lost, The Kingdom Of Heavan emerges.

Memory is time and space. It is unlimited in four dimensions. Memory makes it possible for a moment in time to become all time. True, no life exists beyond the end of life, to the outside observer. To the inside observer, that last moment in time becomes all time. Dimensional change has taken place. Memory makes it possible. Collecting this enormous data time-space continuum throughout a lifetime is unleashed into four dimensions in a single moment. The Kingdom Of Heaven is real.