On this page we show that afterlife can be proven by Geometry by slicing a pyramid with a plane, then moving that plane slowly toward the apex.

## I. Geometry: The Language Of Afterlife

### 1. The Similarities Between Virtual Reality And Afterlife

Proof Of Afterlife By Geometry was written in 1971. At that time there were no personal computers. There certainly was no virtual reality. The point is the theory came first and virtual reality came 50 years later. Virtual realty is three dimensional animation software. Animation software gives us a glimpse into how afterlife works. Both afterlife and three dimensional animation software are based on geometry. Geometry applies to after. It is no coincident that geometry can be used to prove afterlife. You will see how in this section.

### 2. Three Dimensional Modeling Versus Rendering

New era, animated, feature films are based on geometry. They are made in a computer using a process called modeling. The first step in making one of these films is to make a detailed "model" of the environment. Then the camera, lights, and objects are placed into the environment. Finally the scene is rendered. This is a process of making individual images, one for each frame of the scene.

The 3D model of the environment is made from geometry. Using point, line, plane, and space the animator creates an entire world. The geometric shapes are "skinned" with texture images. Today's cutting edge 3D environments are as complete and detailed is the "real" environment we live within.

Note: These models, screenshots and animations were made using Cheetah 3D. It is awesome animation software for the MAC. You can purchase Cheetah 3D here.

Once the environment is complete, the next step is to fly the camera through the modeled environment. Animation software has a timeline included. It works on a system of key frames. The animator will located the camera, position and attitude, at a point in the model and set a key frame. Then he'll move ahead in time, say four seconds, move the camera, and set another key frame. When he plays this back, from zero to four seconds, the camera moves from key frame on to key frame two.

After all key frames are set he "renders" the scene. The software creates flat images looking through the camera. This is the final animated scene.

### 3. During Life We See A Rendering

The human mind is creating a 3D model as we go through life. We don't see the model. What we see is the rendered output. We see the actual frame images looking through the camera. The mind however, makes a model.

Animation software uses geometry to create models. To create a line for example, it stores a mathematical formula. Engineers have learned how to store reality in computers using geometry.

When you build a model you create a three dimensional world. When you create a rendering from a model, you create a flatten series of images. It is the three-dimensional world that we are interest in. For each feature length blockbuster animated feature a three-dimensional model exists somewhere in a computer. The point from which the scenes were rendered is arbitrary. You could go back and render new scenes from a different location. One computer model can yield unlimited renderings. The model is the source. The rendering is a byproduct.

### 4. Animation Memory Requirements

In terms of memory, rendered animation is large. We need thirty bit mapped images, at a size of 1920 x 1080, for a HD video scene one second long. The underlying model is small by comparison because it is made up from geometry. During life we see the rendering but we create the model. With today's technology would it be possible to model a 90-year lifetime and store it entirely within a computer? I think it would.

To prove afterlife we need to use the language of geometry. Geometry, or more specifically the three-dimensional modeling process, is how life works. Geometry is not just an esoteric branch of mathematics not relevant to the human condition. Geometry is at the core of human condition. Geometry forms the three-dimensional model we live within. The model you've built thus far can be viewed from any point and any time. It's not just the rendering you have witnessed so far.

If you are looking for a definitive proof of afterlife that even the most hardened atheist cannot deny, this is it!

## II. Basic Elements Of Geometry

### 1. Introduction

I am sure that even a simple three-dimensional computer model includes horrendously complicated geometry. Fortunately we don't need this level of detail to prove afterlife. All we need are the five basic elements of geometry: point, line, plane, space, and time. These are ideals. They exist only as thought. They don't exist in nature. However, we are learning through sophisticated three-dimensional modeling they may actually be what nature is made from.

Once we get through this brief explanation of point, line, plane, space and time we are on to the proof.

**2. Point**

A point is a location. In 3D modeling for example, at point could be the location of the camera. The camera exists at one location in space. A point is a location as opposed to an object. Mentally your concept of a point is a small dot. Think of the smallest dot you can imagine as shown here:

Then take that dot and make it smaller by one half. Then take that dot and make it smaller by one half again. Now, take that dot, and push it to the limits of smallness. Make the dot so small that it has no size. It has no dimension - no length, width, or height. It occupies no space. A point defines a position.

A point can be imagined as a pin of light shining within a dark universe. It is perfectly small. It has no length, width, and depth.

**3. Line**

A line is thin. So thin that it has no height or width. However it does have length. Lines are used extensively in 3D modeling. A tiny formula describes an element that goes infinitely in length from one side of the environment to the other.

You can think of a line as a point that has been stretched in length. A line is perfectly thin and straight. It extends infinitely in length. If you looked at a line from one end, it would look like a point.

A line is infinite in length but has no width or depth as shown above.

**4. Plane**

A plane is a slice. A plane has length and width, however it has no depth. It is perfectly thin. A plane is a point that has been stretched in length and width but has no thickness.

A plane is like a sheet of paper that is razor thin. It has no thickness, only length and width. It is perfectly flat. It extends forever in length and width. If you looked at a plane from the side, it would look like a line.

Think of a plane as having no thickness, but unlimited in length and width as shown above.

**5. Space**

Space is the opposite of a point. A point is infinitely small, with no length, width, or depth. Space is the opposite. Space has unlimited length, width, and depth.

Think of space as taking the sphere above and expanding it in all directions, infinitely, until is encompasses all of space. You can imagine space by standing outside on a dark night looking up at the stars. Imagine space as stretching infinitely in all directions.

Space has unlimited length, width, and depth.

**6. Time**

Time is often called the fourth dimension. Length, width, and depth, coupled with time, form our universe. The first three dimensions (point, line, space) exist in time. Time is generally not considered a dimension when talking about geometry. To understand afterlife we have to understand time too.

A point, existing through time, is actually a line. So to properly define a point (within the context of time), a point would be a point that exists for one moment only. It would exist for a moment and be gone. The true definition of a point would have no length, width, depth, and no duration. But it exists. It is location, within time and space.

Space existing through time would have unlimited length, width, depth, and duration. The definition of space (within the context of time) would be everything.

Time/Space is four dimensions. It is unlimited length, width, depth, and duration. Put another way, it is all space and time.

The concepts of geometry including point, line, plane, space, and time form the perfect framework to prove afterlife. Afterlife is proven by equation. The equation is built using these five geometrical concepts.

## III. Balance And Inverse

### 1. A Visual Representation Of Balance

Balance is an important concept in proving afterlife. We all know what balance is. Take this video below. We have two boxes, on a balance beam equidistant from the fulcrum. Looking at this we can see that the system is in balance.

If you press down on one of the boxes, as shown below, the system is temporarily thrown out of balance. However, because this is a balanced system, it wobbles a bit then quickly returns to balance.

It is important to FEEL the balance of the two boxes on the beam. Since the boxes are the same size, and the fulcrum sits exactly half way between each box, the system stays in balance. The question is, what happens when we move the fulcrum?

### 2. Moving One Of The Boxes

When you slide one box along the beam, taking it off dead center, the beam tilts. The system is out of balance.

Keeping the system in balance is a hard requirement. That means we have to adjust the size of the box to whatever it needs to keep the system in balance.

As we move the box away from the fulcrum, the box must change size to maintain balance. It is important to feel this happens. As the box moves further away, it must become smaller. Like the teeter-totter, moving away from the center makes you heavier. Moving in toward the center makes you lighter. If a heavy guy moves in, and a lighter guy moves out, the teeter-totter stays in balance.Visually it looks like this:

### 3. Defining The Inverse Relationship

When two objects are inverses they have a relationship with each other. When something happens to one there is a corresponding change in the other.

In the example above the two objects in an inverse relationship are:

1. The box on the right

2. The distance of that box to the fulcrum.

We can say they have an inverse relationship because as the distance from the fulcrum gets larger, the box must get smaller. Balance is maintained because the two elements (size of box and distance from fulcrum) work together. As one gets smaller the other gets larger and vice verse.

Understanding inverse is the key to understanding afterlife. It is not enough to just look at the animation and think that it seems right. You need to take your understanding of inverse to the next level. You need to feel how inverse works.

To unlock the secret of afterlife we have to understand how balance in this system is maintained at all cost. When we slide the box away from the fulcrum we don't adjust balance. We adjust the size of the box. Going into the following theory we need to understand at a gut level how balance is maintained by inverse. For now it is sufficient to know that as the distance gets larger, the box gets smaller. As the distance gets smaller, the box gets larger. The box, and its distance work together as inverses.

**IV. Pyramid Geometry **

**1. Proof Of Afterlife Starts With A Pyramid**

Imagine yourself sitting outside, at night, under the stars.

Now imagine a pyramid. This is a perfect pyramid. It is made from four geometric planes. The pyramid extends out below infinitely to the limits of your universe. The apex of the pyramid is razor sharp. The pyramid looks like this:

We noe have a pyramid sitting in the universe. The sides of the pyramid extend out to the limits of your surrounding space.

### 2. Slicing The Pyramid With A Plane

Now take a geometric plane and make a horizontal slice through the pyramid as shown below. The horizontal slice intersects the pyramid forming a plane. The small drawing in the upper right shows the plane intersecting the pyramid. The large drawing shows the pyramid slice in perspective.

You can see how the plane slices through the pyramid. The intersection of the pyramid and slicing plane is shown in yellow.

### 3. Placing Two Boxes On The Slice

Now take a cube, exactly the size of the slice, and place it on the pyramid. The base of the cube sits exactly on the intersection of the slicing plane.

The cube sitting on the pyramid looks like this:

The drawing in the upper right shows the cube sitting on the pyramid precisely on the slice. The center of the cube sits precisely at the apex. The large drawing shows the cube in perspective sitting on the slice.

Now add a second cube, exactly the same size. Place it on the pyramid at exactly the same place.

We now have two identical cubes sitting on the pyramid at the slice as shown above.

### 4. Locking The Boxes As Inverses

Now we take the two concentric boxes off the pyramid and lock them as inverses. Notice the simple equation below the boxes. It is the equals one that locks the boxes as inverses. This means if one box gets larger the other box must get correspondingly smaller, as we will see.

In the image above the boxes start out as being the same size. The are one volume each. The equation reads, from left to right,

One multiplied by one equals one.

The system is in balance.

Now we are going to change the volume of the boxes. We take the left box and make it twice as big. Correspondingly the right box becomes half its size. Now the equation reads:

Two mulitplied by one half equals one.

The system is remains in balance. The box on the left has been increased. The box on the right has been reduced. The equation still equals one.

The boxes are locked in an inverse relationship. The boxes will do whatever they need to do so the equation equals one. Here we make the left box larger...

and the right box gets smaller. The equation now reads:

Four multiplied by one fourth equals one.

This inverse relationship between the boxes holds true. No matter what we do to each box, the other will react correspondly. The system remains in balance because the equation equals one.

With the understanding that the two concentric boxes are inverses of each other, we place theme back on the pyramid and proceed with the proof.

## V. Moving The Boxes On The Pyramid

### 1. Consequences When Boxes Move

The illustration below shows two cubes back on the pyramid. It is a requirement that the two boxes maintain their inverse relationship. The inner box has become slightly smaller. As an inverse response, the outer box has become slightly larger as shown:

Look at the inset drawing at the upper right. The original plane is shown as a slicing line in orange. This was the original placement point for both boxes. At that time both boxes were the same size and same distance from the apex. Now we have moved the plane up slightly toward the apex of the pyramid. The inner box stays on the plane.

The inner box keeps its corners on the pyramid. The inner box has become slightly smaller.

Since the inner box and outer box are invoices of each other, the outer box gets correspondingly larger. The inner box is reduced by one half. To compensate, the other box has doubled in size. The boxes stay on the pyramid and the relationship between the boxes still holds. This system remains in balance.

### 2. When The Inner Box Gets Close To The Apex

Now that you see how this system works, take the slice and move it up a little further toward the apex of the pyramid. As the slice moves toward the apex of the pyramid it takes the inner box with it.

The inner box is reduced again by half. Correspondingly the outer box doubles in size.

As the slice moves towards the apex the inner box becomes smaller and the outer box becomes larger. The inner box is now one fourth its original size and the outer cube is four times its original size as shown here:

We have made two movements of the boxes. First we reduced the inner box by half. Then we reduced it again by half. Correspondingly the outer cube doubled in size. Then it doubled again.

Instead of moving in jumps, I want to think about constant movement. Take the slicing plane and start moving it slowly toward the apex of the pyramid. As you move it, imagine what it happens to the inner and outer boxes. As you move the slicing plane up toward the apex, the inner box is becoming smaller.

Correspondingly the outer box is becoming larger.

As you get close to the apex the inner box becomes very small. Simultaneously its inverse, the outer box becomes very large.

### 3. When The Inner Box Reaches The Apex

Eventually the slicing plane reaches the apex.

At that moment the slicing plane touches the apex, the inner cube becomes a single geometric point.

That looks like this:

Look at the inset in the upper right. The slice has reached the apex of the pyramid. The pyramid has perfectly sharp edges being made from four geometric planes. The intersection of the slicing plane and the pyramid is one geometric point. At this moment the inner box has no length, width, or depth but it does exist. It is sitting precisely at the apex of the pyramid.

To help visualize what a single point at the apex of the pyramid looks like imagine it as a infinitely small point of light. Mentally it is as if the inner cube has started to emanate light now. It has no size. It has been reduced to only position only, without dimension. Visually and emotionally the single point (the inner box) looks like this:

Our inner box has become a single point. Now that we know what has happened to the inner box, the question is what has happened to its inverse, the outer box?

### 4. Consequences Of The Inverse Outer Box

We know the outer box is the inverse of the inner box. Here is what has happened to the outer box:

As the inner box became a point with no length, width or depth, the outer box has become its inverse, with unlimited length, width, and depth.

Think of this as the outer box expanding through space. When the inner box reaches the apex, the outer cube reaches out through space to encompass the environment. As the inner box takes on its glow (when it reached the apex), the outer box reached out into surrounding space and took on the same glow.

The inner box is a point within the environment. The outer box is the environment itself. Here we show the view of the outer box, looking down at inner box:

Look at the picture above. Imagine sitting somewhere out at the far reaches of the environment looking down at the apex of the pyramid. This shows the outer box looking down at the inner box.

The inner box is your awareness. The outer box is your memory. Memory and awareness are inverses of each other. Awareness is location with no length, width, or depth. Memory is space with unlimited length, width, and depth.

What you are seeing in this drawing, is awareness from the perspective of memory. This view is your memory looking down at your awareness. The perspective of memory looking down at awareness is something we will never see during your life. We will only at the end of life. This outer glow is the entire space around you. The outer glow is your memory.

## VI. Geometry Of Awareness And Memory

### 1. Awareness And Memory In A Moment In Time

The key to discovering afterlife is looking at the present moment only. What I mean is look at awareness and memory now, in the present, while we are alive. Ignore, for the time being, that memory has depth in time. Concentrate only upon the present. When we approach afterlife this way the picture becomes clear.

Think of yourself outside, at night, under a sky of the brightest stars you've ever seen. Looking out at the stars we are struck with the vastness of the universe. The distances to stars is measured in light years. When you look at the universe this way it is easy to see that we exist at a single location within a vast universe.

The diagram below shows the inverse relationship between awareness and memory:

On the left side of the equation is awareness. It is infinitely small, a single point.

On the right side of the equation is memory. It is infinitely large, the environment in its entirety.

The two boxes, awareness and memory, are invoices of each other.

### 2. Adding Time Into The Equation

This inverse point/space relationship of awareness and memory holds true always. Most people believe that life is awareness only. It is not. Life is both awareness and memory working together. Memory is the inverse of awareness and vice versa.

Until now we haven't dealt with time. Now I want to add time into the equation. When you add the four dimension, time, into the equation it looks like this:

On the left side we have awareness in the present. Awareness is at one location in space/time. On the right side we have memory with its duration in time. Memory is the surrounding space and time.

Note: To see this clearly we need to consider space/time from the perspective of awareness. All space and time, relative to an individual, is everything they have experienced from the beginning of life to the present. Every moment experienced is absorbed into memory as it happens. It is retained in memory perfectly, exactly as it happened the first time. All these moments held in memory form a time/space continuum containing everything.

### 3. How This Equation Proves Afterlife

The equation above, with awareness on the right and memory on the left, proves afterlife mathematically. The proof concludes that afterlife must be unlimited space and time.

We don't see the right side, memory, during our lifetime. We only see the leading edge of memory. We call it the present. We feel that the present is real and the past is the past, but that's not true. The past moments are real too. They are as real as the present. We will not realize these moments until they end of life.

During life we go from environment to environment. Unbeknownst to us, memory is absorbing these environments in total as we move through time. We aren't aware of it. It happens in the background. While we go about our daily business, our inverse (memory) is building a realm of unlimited length, width, depth, and duration. We don't pay any attention to it. We don't even know it is happening.

Over time what you are left with is a huge realm of time and space, filled with everything you have ever experienced. Don't take my word for it. Look at the equation. The left is a point that lasts a moment. The right is unlimited space that lasts through unlimited time. The two are perfect inverses. This is how it is.

Memory is an unlimited realm of time and space that we have built during lifetime. We haven't manifested it yet. But it is there. It has always been there. It will always be there.

### 4. Accumulated Memory At The End Of Life

Afterlife is awareness expanding to unlimited length, width, depth, and duration. During life we are contained in the smallest possible box, a single point at one moment in time.

At the end of life we become the inverse, unlimited space without beginning or ending. We go from a point in time to all of space and time. When I envision it I think about the Big Bang theory of the original of the universe. I think about how it all began from a single point in time and space.

Afterlife is not a point of view within a big box. It is not awareness as point, like we are now, continuing beyond death. That is not how it is. Afterlife is a point expanding to absorb the universe. Awareness becomes the universe. Moreover it is not as though something external needs to happen for this to manifest. Memory is already there. The realm of time and space exists in memory already. The ability of awareness to expand into it exists too. You can think of life as being confined to a point. Once that confinement is broken, awareness expands. Awareness expansion is unlimited. It goes everywhere, including throughout time.

As you approach the end of life, rest assured that the kingdom of heaven is real. It exists in memory. It is perfect. It is my hope that by going through this proof, you know now that death is not life going to zero. It is the opposite. Death is life go to everything.

At the end of life you will become God.

You just don't know it yet. You will become all seeing and all knowing. You will be without beginning and ending. You presence will be everywhere.

This concludes proof of afterlife by geometry.