Evidence Of Afterlife - Virtual Reality

Evidence: If virtual reality software can create and store space-time within its computer memory, then it can demonstrate how the mind can create and store space-time within its memory too.

Evidence Confirmation - Virtual Reality

1. 3D Software and Afterlife Concepts

1.1. What Is Three-Dimensional (3D) Software?

Three-dimensional (3D) software refers to specialized computer programs used to create, manipulate, and render three-dimensional models, animations, and simulations. These computer programs allow users to design virtual objects by defining their geometry, texture, lighting, and motion within a 3D space. It turns out that 3D software provides an excellent way to explain and demonstrate the tenets of Proof of Afterlife's nine afterlife postulates. In this section, we reference a 3D software system called Blender. Blender provides tools for 3D modelling and animation. Recently, Blender 3D software has integrated capabilities for virtual reality (VR), expanding its role in creating total immersive environments [1].

1.2. How 3D Software Explains Afterlife Theory

Human consciousness and 3D software are remarkably similar. Both are systems designed to experience, process, and manipulate a 3D environment. The mind is an organic construct developed through millions of years of evolution. 3D software is a man-made tool refined over decades of technological advancement. Despite its different origin, 3D software offers profound insights into how human consciousness conceptualizes and understands the outside world [2].

The similarities between the human mind and 3D software underscore the profound way in which technology mirrors natural cognitive processes. Both systems are designed to process, organize, and represent complex information within a 3D environment. By examining these parallels, we gain a deeper understanding of human consciousness, highlighting the symbiotic relationship between humanity and 3D software capabilities [3].

1.3. 3D Software Is Evidence of Afterlife

Both 3D software and Proof of Afterlife are heavily dependent on geometry. Geometry is at the base of objects within a 3D environment. Geometry describes the surrounding space and the objects within. The Theory of Afterlife is very much dependent upon geometry. The proof requires definition and understanding of concepts such as memory, consciousness, point of view, surrounding space, and time. These concepts can be hard to describe and understand. Understanding these concepts becomes much easier when you can describe them in 3D software. The underlying functionality is the same.

What makes 3D software so important to proving afterlife is that these geometric concepts are manifested within the software. We can discuss how conscious awareness is a point of view. This rings no bells. However, we show that conscious awareness is a point of view by likening it to an active camera in a 3D software animation. Using 3D software interface of tools, we can impart this meaning of consciousness fully, and visually. It is much easier and more visual to show that conscious awareness is like the camera in 3D software. 3D software takes these vague geometric concepts and makes them real. Everyone knows what a camera is. Everyone knows you see the scene through the lens of the camera. When you liken the camera to consciousness, it imparts a vivid, unambiguous, and accurate meaning. To teach is one thing. To show is better. 3D software shows these concepts. It does a better job of explaining than I ever could. That is why we include 3D software as evidence for Afterlife Theory.

1.4. Visualizing Afterlife Geometry Using Blender

Blender 3D software is fully three-dimensional. It is used for creating and rendering environments. To make it truly realistic, however, it also contains time. Inside a virtual reality environment, you have unlimited length, width, depth, and time. Blender includes a software toolset used for creating animated videos, visual effects, art, 3D-printed models, motion graphics, interactive 3D applications, virtual reality, and video games. Blender's features include 3D modeling, UV mapping, texturing, digital drawing, raster graphics editing, rigging and skinning, fluid and smoke simulation, particle simulation, soft body simulation, sculpting, animation, match moving, rendering, motion graphics, video editing, and compositing. Blender is a fully four-dimensional system, just like reality.

Blender 3D software provides a powerful visual platform to illustrate the postulates and geometric concepts of Afterlife Theory by translating abstract multidimensional ideas into tangible simulations. Using its modeling, animation, and rendering tools, Blender can represent the transition of consciousness from a 0D point of self to 3D space during out-of-body experiences, and further into 4D space-time in the afterlife. Geometric constructs such as points, vectors, and hypersurfaces can be visualized dynamically, allowing observers to explore the expansion of awareness, the encoding of memory, and the flow of information in higher dimensions. Animations of these transformations can make the theory's postulates concrete, showing how consciousness navigates, interacts with, and perceives these dimensions, effectively bridging the gap between theoretical abstraction and experiential comprehension.

2. Three Afterlife Postulates Explained

2.1. Afterlife Postulate 1: Perfect Lossless Memory

Before we can address a mathematical proof of afterlife, we have to understand memory first. This is why Postulate One, entitled "Perfect Lossless Memory," is in first position. In this Evidence System of Virtual Reality, we stick really close to 3D software to explain the concepts that build proof of afterlife. Before we get started, we need to have a consensus understanding of what human memory is and how it operates. In this diagram below, you see three things:

1. The three-dimensional environment of a room, rendered as a scene.
2. The actual file on the disk that makes up that environment.
3. The parameters for that file.


This three-dimensional world we find ourselves in is made up of a room, with a large window where the sun is shining in. There is a table and chairs, as well as a plant, a picture, and a clock. Imagine the experience of sitting in this room, at the table, looking out through the window. This three-dimensional environment has a memory component. The geometry of our current world is encoded into a file that resides on the disk of the computer. As we examine this file, we know exactly its size in memory.

The other day, I asked the Bing Copilot what the difference was between computer memory and human memory. AI uses the accepted, consensus information available to it. It does not use new concepts like proof of afterlife. As such, it returned with the answer that essentially said computer memory is perfect and does not forget, and human memory is fallible and subject to forgetting. In other words, computer memory does not forget, and human memory does forget.

This is why we include Virtual Reality as evidence for afterlife. In the image above, we have a fully three-dimensional environment strikingly similar to the one we live in now. If you look at the two information panels, you can see the exact number of bytes the environment requires. The question is this: can you imagine any circumstances that would cause that memory on the disk to change? We know what its memory is. We know that it will remain this way should we examine the file in the future. Yet, when it comes to human memory, we act as though the memory making up the environment will diminish. We think that its size will lessen as we forget it.

I responded to Copilot that I found it ironic that an AI system, which is entirely based upon perfect memory for its existence, would actually believe that memory would fade over time. The reason that the scientific consensus believes that human memory fades over time is that they erroniously assume that memory equals remembering. What you remember has no bearing on what is in your memory. Memory is memory, whether in a computer or a human. It is like electricity. It is all the same.

AI's job is to give correct answers. And that telling people that human memory forgets (drops out) is an incorrect answer. Human memory does not forget, any more than the memory values in the illustration above diminish. Forgetfulness is not memory. They do not equate. Memory is like electricity. It is the same everywhere - in computers, humans, or animals. Above all, it does not forget. If you need evidence, review the hundreds of thousands of NDE accounts. Everyone included a life in review. Past moments exist. Understanding that human memory is perfect lossless memory is fundamental. The evidence supports it overwhelmingliy.

Believing that human memory is imperfect is like saying the world is flat. It may look that way, due to forgetfulness, but that is not how it is. The truth is that human memory does not forget any more than the file on the disk in the illustration above. Human memory, like computer memory, is solid and can be counted upon. It is inconceivable that in this age of AI, Bitcoin, and mobile devices, people could still believe that memory could be fallible and imperfect. Just because we don't see memory during our lives does not mean it doesn't exist. Memories of all moments exist within memory, exactly like the memory making up the environment above exists on the hard drive. In this way, three-dimensional software demonstrates Postulate One: Human memory is perfect lossless memory.

2.2. Afterlife Postulate 2: Space/Memory Equivalence

We purchased this model to demonstrate how three-dimensional space can be loaded into memory. We selected this model because it feels like you could be standing there, in the front yard, as shown in the image below.

Here is what the author has to say about the model: This model contains a complete furnished house with a garden. Everything is textured, and the lighting is completely baked for fast renders. This model can be used for commercial purposes and works with real-time game engines. This is a classic-style porch house with a furnished interior for Blender, set in today's era. It is inspired by the East Coast USA classic house design and an original twist. This is an originally designed and modeled house and doesn't exist in the real world.[4]


The 3D model (virtual reality) demonstrates a major postulate of Proof of Afterlife. Postulate 2 states that your surrounding environment at any given moment is in memory as you perceive it. As you look out into the outside world, you are actually looking at your memory. To bring that concept home, we have created the illustration above. On the left, we can imagine ourselves standing outside this home on the front walk. The house, trees, grass, etc., make up our surrounding environment. This is a fully articulated, three-dimensional world similar to the one we are living within. On the right side of the diagram, we show the actual file on the hard drive. This is the memory required to hold this virtual world. The conclusion that we are making is that the virtual world and the memory in the computer are equal.

When you look at the actual file on the disk, not much comes to mind. The conclusion is that the virtual world on the left and its memory file on the disk are two completely different things. But they are not. You are looking at the same thing two different ways. One way is the virtual world. The other way is the physical memory. It is two different ways of looking at the same thing. Theory of Afterlife defines the surrounding space as memory. I like to think of the total surrounding environment being absorbed into memory at the moment we experience it. As part of living existence, current moments are being filed into memory as 3D spaces. When you adopt postulate 2 as fact, it changes how you regard the outside world as follows:

The Incorrect Consensus Interpretation of Physical Space:

Until now, most people have regarded the world around them as the external world. They regard their thoughts and emotions as being inside their mind. They erroniously regard their physical surroundings as being outside their mind. Thus, they see physical space as outside of their body and mind.

The Correct Afterlife Theory Interpretation of Physical Space:

Virtual Reality 3D software demonstrates physical space as being inside computer memory. In 3D software, the surrounding space is a computer model. It was put together in a process called modeling. This 3D model of the outside world exists inside the memory of a computer. Because the outside world resides inside memory, and memory exists inside the mind, then the outside world is also inside the mind. With the Afterlife Theory model, there is no outside. Everything - consciousness, thoughts, and the outside physical world - exists inside memory.

2.3. Afterlife Postulate 3: Zero Dimensional (0D) Self

Afterlife postualte three deals with one of the most difficult concepts of afterlife to understand: conscious awareness. Throughout this theory, I have dedicated several sections to the concept of consciousness. It is a difficult concept to define. Firstly, because it has no tangible presence. We can see it in action, but we can't measure it, weigh it, or quantify it. Secondly, because people tend to take discussions about consciousness personally, as if you are diminishing their intelligence by defining it in mathematical terms. Fortunately, 3D software comes to our aid. Rather than trying to define, quantify, or discuss consciousness, I can just show it. It is far easier to show something than to explain what it looks like.

In any three dimensional, virtual reality system, conscious awareness can be defined as the active camera within the virtual environment. The active camera (consciousness) is the point of view from where we view our surrounding environment. In the virtual scene below, we have placed a camera into the environment, in the front yard, looking at the front door. From this point of view, this is what we see:


Shown above is our normal living consciousness. We are a point of view within an environment. The illustration we see above is our normal vantage point in life. This is how we see life unfold - as a point of view within the environment.

Now, we are going to take that same virtual environment, with the same camera placement, and show it from a different point of view. Instead of looking through the camera, as we usually do during life, we are going to view the scene from a bird's eye view above. It is the same 3D model, viewed from a different location. The same model, from an alternative view, looks like this:


This second view, shown above, tells us a lot about the nature of consciousness. The red dot, shown near the sidewalk in the front yard, is the location of the camera (consciousness) within the model. It is our position - our point of view. The grey panel on the left defines where the camera is located within the model. Since this is a human simulation, the camera is located at 0 in X, 0 in Y, and 0 in Z. It is located at the precise center of the surrounding environment. During life, we view our environment from the geometric center of our surrounding space.

Notice that the camera is located at a specific location. The model is not vague about placement. The point-of-view camera is a single point. It has zero dimension - no length, no width, and no depth. It exists within the model as awareness only. This is how conscious awareness works within life. Consciousness is as a zero dimension point of view, within its surrounding 3D environment, exactly like the camera.

The Incorrect Consensus Interpretation of Consciousness:

Most people do not pay much attention to the physical location of their point of view during life. We pay little heed to where consciousness is within space or where it is within time. Nor do we give much thought to the physical size of awareness. Admittedly, there is little reason to think about this during life. We tend to believe consciousness as a fuzzy ball, somewhat focused, that "pays attention" to some things and ignores other things. Typically, consciousness is not well defined in this way.

The Correct Afterlife Interpretation of Consciousness:

Our 3D software interpretation of consciousness is much more precise. Consciousness, in 3D software, is represented by the active camera. The camera is live, meaning it is active and perceiving the environment around it. Comparing human consciousness to the camera allows us to be more focused and precise in our interpretation. First, awareness is located at a specific point within the environment. It has a specific X, Y, and Z coordinate location. Second, consciousness awareness is defined as a single point of view. You can see its dimensional location in the panel above. You can also see that it has no physical size.Ê In the afterlife postual 3 model, conscious awareness is defined as a single point of view within the environment.

3. 3D Modeling in the Visual Cortex

3.1. Does Self Driving Software Build A 3D Model Of The Environment Internally And Make Decisions From There?

Self driving software works by creating an internal 3D model of the environment first. The vehicle collects data from cameras, radar, LiDAR, GPS, and ultrasonic sensors. Each data stream provides a different view of the world - cameras capture color and texture, LiDAR measures precise distances, radar detects motion and range through fog or rain, etc. The car's self driving software fuses those data streams to construct a dynamic 3D model of the surroundings. This is sometimes called an occupancy grid or scene graph, and it exists internally in memory, not as a visual image but as structured spatial data. Then The car's position and orientation are located within that 3D model.

Using that internal 3D model, a decision-making module selects the safest and most efficient path forward, then a control layer translates that plan into steering, acceleration, and braking commands. So, while humans see through eyes and mentally reconstruct a 3D world, autonomous vehicles do something similar - their awareness of the environment is a live, computational 3D model from which all driving decisions are derived.

3.2. Does 3D Modeling Take Place in the Brain?

1. It Is the Perception Of Our Internal Model That Provides Reality, Not The Outside World

The human brain is a marvel of evolution, capable of processing vast amounts of information to create coherent perceptions of the world. Among its many abilities, the brain constructs a three-dimensional (3D) model of our environment to guide interaction and navigation. The conventional view of the environment is that exists outside the mind. Under this view, we tend to believe that we interact directly with the outside environment.

A more accurate way to interpret this is to imagine that the brain takes in sensory stimuli and assembles a 3D model of the outside world inside the mind. Instead of interacting directly with the outside world, a better way to see it is that we interact with our internal model instead. Thus, perceiving reality becomes a three-step process.

1. We take in stimuli from the outside world.
2. We assembled that stimuli into a model of the world using 3D modeling techniques.
3. We interact with our internal model, not with the outside world as we think.


2. The Mechanisms of 3D Modeling in the Brain

The brain creates a 3D model by integrating sensory information, primarily from vision, touch, and proprioception. The visual system plays a central role, as it interprets depth, distance, and spatial relationships through cues like stereopsis (binocular disparity), motion parallax, and perspective. The primary visual cortex (V1) processes basic visual features, while higher-order areas like the parietal lobe synthesize these into spatial representations.[8]

The parietal lobe, particularly the posterior parietal cortex, is essential for spatial awareness. It integrates sensory inputs to form a cohesive map of the external environment, enabling functions like object recognition and navigation.[9] Neuroimaging studies have demonstrated that specific regions, such as the lateral intraparietal area, are involved in encoding depth and spatial relationships.[10] Moreover, the hippocampus contributes to 3D modeling by creating cognitive maps - mental representations of spatial layouts. Research on place cells and grid cells reveals how the hippocampal formation encodes an organism's position and orientation within an environment.[11] This encoding allows individuals to navigate complex spaces and remember spatial arrangements.

3. Evidence from Neuropsychology and Neuroscience

Studies of brain lesions provide insights into how 3D modeling occurs. Damage to the parietal lobe can result in spatial neglect, where individuals lose awareness of one side of their environment.[12] This phenomenon underscores the parietal lobe's role in constructing spatial models.

Neuroimaging techniques, such as functional magnetic resonance imaging (fMRI) and positron emission tomography (PET), have revealed the activation of specific brain areas during tasks requiring spatial reasoning or depth perception.[13] For instance, the dorsal visual stream, often called the "where pathway," processes spatial location and movement, while the ventral stream, or "what pathway," identifies object characteristics.[14]

4. Realtime 3D Modeling in the Brain

Advancements in artificial intelligence (AI) offer analogies to how the brain models 3D space. AI systems for computer vision use algorithms inspired by neural processes to interpret depth and spatial relationships. Convolutional neural networks (CNNs), for example, mimic hierarchical visual processing in the brain, providing insights into how biological systems might construct 3D models.[15] 3D modeling in the brain is a dynamic process involving multiple regions and systems. By integrating sensory inputs and encoding spatial relationships, the brain constructs a 3D model of surrounding space, similar to the modeling process in 3D software. We perceive, feel, and interact with the model, not the surrounding physical space. Advances in neuroscience and AI continue to uncover the complexities of this remarkable capability, with profound implications for the theory of afterlife.

3.3. Reality Is Already In the Mind the Moment We Experience It

The question of whether reality exists independently of the mind or is fundamentally created by it has long intrigued philosophers, scientists, and thinkers. From the cognitive sciences of today, a common thread emerges: reality as we know it is inseparably bound to perception. This section explores the notion that reality is already inside the mind the moment we experience it.

1. Neuroscience and Perception

Modern neuroscience reinforces this view by illustrating how the brain constructs reality. Sensory input, while crucial, is not sufficient for the full experience of reality. The brain integrates incoming stimuli with prior knowledge, expectations, and contextual information to generate what we perceive as the external world.[16] For instance, optical illusions demonstrate how the brain can "misinterpret" sensory data, creating a version of reality that deviates from external stimuli.

Moreover, studies of phenomena such as blindsight and hallucinations suggest that perception is not merely a reflection of external reality but a synthesis generated by neural processes. This aligns with the idea that what we experience as reality is an internal 3D model, shaped by both external inputs and internal frameworks.[17]

2. Psychological Insights

Psychology further underscores the role of the mind in creating reality. Cognitive biases, for example, influence how we interpret information, leading to subjective realities that may diverge significantly from the outside world. Confirmation bias, where individuals favor information that aligns with their preexisting beliefs, illustrates how the mind's expectations create perception.[18]

Constructivist theories of learning, such as those proposed by Jean Piaget, also highlight how individuals actively build their understanding of the world. This supports the notion that reality, as experienced, is a construct rather than an absolute entity.[19]

3. Conclusion

The idea that reality is already inside the mind the moment we experience it carries profound implications. It challenges the assumption of an objective, observer-independent reality and suggests that what we consider "reality" is an internal model. By combining insights from neuroscience and psychology, we can appreciate that reality as experienced is not a straightforward reflection of the external world but a rich, dynamic model constructed inside of the mind. This does not negate the existence of an external reality but underscores the intricate interplay between perception and existence. Reality, as it appears to us, comes from the mind's creative modeling processes. Therefore, outside space is not directly perceived external stimuli. Outside space is perceived by cognition of an internal model.

3.4. We Perceive Reality Through a VR Headset

Up until this point in history, virtual reality has been presented in two dimensions, usually on a computer or movie screen. This is because the model is rendered as a scene through the viewpoint of the camera. This two-dimensional, flat presentation of the model understates what virtual reality can do. Now with the advent of virtual reality headsets, we get a better idea of the power of 3D software and what it can really do. It also gives us new insight into how the mind experiences its surrounding space.

virtual reality headset

When you put on a headset, you get a glimpse of what virtual reality can do. With a VR headset, you become immersed in the model. Rather than seeing a framed rendering from the camera view, you are actually in the model - seeing the model from within. When you experience virtual reality through a headset, you are getting a glimpse of how life works. Although it may "feel" as though you are perceving the outside world directly into the brain, what you are really doing is perceiving and interacting with the 3D model built inside the mind. Our mind perceives reality more like a self-driving car, instead of directly receiving reality through the senses.

When you see life correctly this way, the tenets of Afterlife Theory become easier to understand.

1. It make it easier to see how memory can store surrounding space as we move through life. Since 3D space is a 3D model in the mind, you just store the model in memory as soon as it is made. It is exactly like storing the 3D model from 3D software.
2. It makes it easier to understand how memory is lossless because the 3D models in computers are lossless. Their data does not fade over time.
3. It make Out of Body Experience plausable. It is easy to see how one couild be outside the body, while still be inside the mind (model).
4. It makes NDE life-in-review a real thing. It makes it easy to see how 3D space can be stored in memory and last a lifetime.
5. It provides first-hand evidence of how, in a 3D model, memory equals space.
6. It gives new meaning to why dreams may be necessary for nightly IT maintenance./p>

Understanding that reality is actually the perception of a 3D model inside the brain is a completely new way of thinking. It gives us new understanding life, and in turn, afterlife. To believe that memory forgets or that there is no recorder on during life is outdated and incorrect. Reality acting as a virtual reality headset gives "the mind as space" new meaning When working with virtual reality software, you have a camera surrounded by the environment. In life, you have essentially the same thing. You have conscious awareness surrounded by space. Virtual reality, experienced through a headset, is a demonstration of the mind as space. It gives us evidence of the conscious awareness/memory model that we experience during life. With 3D software and a VR headset, we demonstrate exactly how perception of the outside world works.

4. Three More Postulates Explained

4.1. Afterlife Postulate 4: Personal Space-Time Continuum

When you get up tomorrow, and go out into the world, I want you to look at people differently. From now on, when you encounter someone, I want you to understand that they hold a complete four dimensional universe within their mind. They do know it, but we do. Every person holds within a space-time continuum, complete in every way.


In the illustration above, we have take the current environment and flattened it. It is fully three dimensional, but for the sake of this excercise, we represent space as a flat plane. Inside this space, we place an individual. The indiividual is consciousness within its 3D space. This is our normal living condition.

Now we have taken the 3D environment, represented as a flat plane, and rotated it back to reveal its positioin in time. What we see, when we rotate reality back like this, is that the current moment is just the leading edge of a space time continuum. The space-time continuum begins at the first moment of life, and continues forward in time to the present moment. This space-time continuum contains everything you know - everything you have experienced throughout your lifetime, whether or not you were aware of it when it happened.

Our internal 3D model, built in the mind, is created as fast as the information it receives. As it is created, it is also stored into memory at large. The end result of this continaul building and storage over a lifetime is an unlimited realm of space and time. The concept of "all seeing and all knowing" comes to mind as everything goes into the present model and ultimately into memory. Thus, you have your own personal kingdom of heaven within your mind that you are not even aware of. Using our 3D software techniques, we can see how this would be possible. Llife is really about the creation of a space -time continuum filled with everything you've experienced during your lifetime. And it will be available to you on the last moment of life. And it will not go away because eternal time itself is within your kingdom of heaven.

4.2. Afterlife Postulate 7: Dimensional States of Consciousness

1. State One: Zero Dimension Living Consciousness

In this section, we are going to explain the three states of consciousness. The illustration below represnents State One: Normal Living Conscousness. This is the state of conscious we experience 99.9999 percent of the time. Most people never see life any other way that normal living consciousness


In the illustration above, we show the scene from a bird's eye view - above the scene looking down. Consciousness, in the framework of 3D modeling is the camera. It is the point in space from where we perceive the 3D model. In the drawing consciousness is represented by the samll red dot. It is located just inside the front door. If we were to look through the camera, from this vantage point, we would probably see the front hallway.

The 3D location of consciousness (camera) is indicated in the side panel is 0 in X, 0 in Y, and 0 in Z. That is the exact center of the present environment. The size of consciousness, as indicated in the side panel is 0 in X, 0 in Y, and 0 in Z. Put another way, conscious have no length, no width, or no depth. This state of consciousness can be described as zero dimensional (0D) self. It is our nornal, waking consciousness. It is the state that our consciousness is in all the time during life.

2. State Two: Three Dimensional (OBE) Consciousness

The illustration below represents the second state of consciousness. It is called three dimensionl (3D) consciousness. Most people never exprerience their conscoiusness in this state, but a few do. Roughly 1 in 10 people (and perhaps as few as 1 in 20) have had a genuine 3D OBE-type experience where consciousness appears detached from the body and perceives space independently. Of those that have experiened true OBE, it usually lasts only a few seconds. Therefore, experience you consciousness as (3D) space is rare and short lived. That being said, it definitely does exist.


In the illustration above, we show how conscious has expanded - from the single point to a cube. In the side panels, we can size the location of consciousness has not changed. It is still located at the center of the environment. The size has changed. In (0D) conscciousness above, the size was zero. In this state, the size is 500 in X, Y, and Z. This is a bit of a misnomer as the size is really much larger. You can think of the size of 3D consciousness as unlimited in X, unlimited in Y, and unlimited in Z. Conscousness has expanded to the full extent of the environment. Consciousness has expanded out to the far reaches of the environment. We call this OBE conscouisness because this is what happends when people experience on out of body experience. During an OBE, consciousness has changed state from (OD) point-like, to (3D) space like. Consciousness does not remain in this (3D) state two for very long. After only a few seconds it reverts back to point like state one consciousness.

Worth noting is the consciousness dimension of time. During state two, consciousness becomes unlimited in space, but remains point like in time. From the model above, you can see that the location in time of state two consciousness is a single point in time.

3. State Three: Four Dimension Afterlife Consciousness

This is the 3D modeling interpretation of the third state of consciousness, four dimensional (afterlife) consciousness. In the second state above, consciouness expanded in space becoming fully three dimensional. Consciousness, in state two, became space, however it remained confined to its single location in time. In the third state, consciousness expands in space and it expands in time as shown here:


cIn this view, the side panels show that consciousness has expanded without limits throughout the environment. It also shows, that in time it has expanded as well as shown by the entire timeline being red. What happens in state three, is that consciousness goes everywhere both in terms of space and time. State three consciousness is where consciousness expands throughout space and time, lighting up the entire space-time continuum. This is a state of consciousness that we never see, except on the last moment of life. That is why we call state three the afterlife state of consciousness.

4.3. Afterlife Postulate 5: Conception and Death Symmetry

Afterlife theory two, the Birth Theory, does an indepth look at birth and death to find they are the same event. Postulate five states that birth and death are symmetrical. To explain what this means in terms of 3D software, we made up the following illustration:

This as an illustration of the time side panel iin 3D software. On the top, we have the time pointer, representing the current moment, at location one. This would be at the beginning of time for this 3D scene. On the bottom, we have the time point of present moment, at location 250. This would be the end of time for this scene.

In human terms, we can consider location one to be birth. This is the moment in time where life begins. In 3D software terms, it is the moment the camera turns on. It starts perceiving. In human terms, we can consdier location 250 to be the end of time. This represents the moment in time when we die. In 3D modeling terms, it is the moment when the camera turns off. It stops perceiving.

It doesn't seem like there is any relationship between birth and death, until you consder memory. At moment one, when life begins, there is nothing in memory. Life just started, so nothing has been filled. At the end if life, after the camera has been on and perceiving everything. you have a space-time continuum in memory. For the mathematics to work, we have to consider both moments, birth and death, as changes that occur in states of consciousness. At birth, the state of consciousness transitioins from nothing to OD point like consciousness. At death, the state of consciousness transitions from 0D point like consciousness to 4D space-time consciousness. The relationship between nothing and OD consciousness at birth, and 0D to 4D consciousness at death is exactly the same. This is the true, mathematical definition of re-birth. At brith, consciousness gets multipled as nothing to 0D. At death consciousness gets multiplied again, by the same order of magnitude, from 0D to 4D. By using memory and time, consciousness has expanded from nothing to everything, using two symmetical transitional events.

5. Afterlife, Memory, and 4D Consciousness

5.1. Postulate 9: Memory as the Inverse of Point-Like Consciousness

Consciousness exists as a singular, 0D point - an apex with no spatial or temporal extent. Memory, by contrast, forms a 3D (and temporal) structure - the base upon which consciousness can perceive and navigate. Every conscious experience arises at this point, sampling the vast landscape of memory without itself spreading into it. In this sense, memory can be understood as the inverse of consciousness: while consciousness is a point, memory is an extended field containing the full geometry of experience.

From this perspective, a lifetime of experiences can coexist within memory while being accessible at a single point in consciousness. The "present moment" is always a 0D intersection of point-like awareness and the extended structure of memory, explaining why consciousness experiences time as a flowing now and space as a perceivable environment, without ever itself possessing size or distribution.

1. Consciousness as the Single-Point Camera

In Afterlife Theory, consciousness exists as a (0D) zero dimensional point, a singular observer floating within the present moment. Imagine it as a tiny camera suspended in space, capturing the world from one precise vantage. This point has no length, width, or depth - it is the ultimate focus, experiencing "now" without extension. Consciousness itself contains only the essence of the moment; it is sharp, singular, and infinitesimal, able to perceive but not physically occupy the expanse of reality it observes. In the image below, the camera (point of view consciousness) is placed at the point-like apex on this pyramid:


2. Memory as Unlimited (3D) Space

Memory, in contrast, is the spatial inverse of this point. Where consciousness is a singular dot, memory stretches outward in three dimensions, forming a geometric field that contains the totality of the present. Every detail - light, texture, relationships, sensations - is encoded within this spatial structure. If consciousness is the eye, memory is the room in which the eye sits, rendering the immediacy of the moment into a perceivable volume. The present moment thus becomes a sculpted landscape, anchored by the infinitesimal observer at its center. In the image above, memory is the 3D environment into which scene elements are placed.

3. The Consciousness/Memory Complementary System

In Afterlife Theory, consciousness and memory form a complementary system in which each defines the other: consciousness as a 0-dimensional point, and memory as its 3-dimensional spatial inverse. This system has a clear mathematical analogy: projecting the infinitesimal observer into a volumetric field representing the present moment. From a geometric perspective, consciousness occupies no space yet defines the origin of all spatial relations, while memory occupies the full spatial expanse of "now". This relationship is inverse and complementary: one cannot exist meaningfully without the other, as the 0D point defines the center of observation and the 3D memory field provides the context in which that observation has form.

This framework contrasts sharply with the consensus view in physics and philosophy, which treats space as external and objective, independent of the observer. Traditional models assume that consciousness is embedded within preexisting space-time, observing a world that exists "out there" regardless of perception. In Afterlife Theory, however, space itself is a manifestation of memory, the geometric projection of consciousness into the present moment. The present is therefore not something "out there," but the co-constructed interplay of the observer-point and its spatial memory. Every spatial relationship - length, volume, distance - is derived from the complementary pairing of 0D consciousness and 3D memory, rather than being a background container into which consciousness passively exists.

5.2. Afterlife Postulate 6: Final Moment Eternalization

1. Memory as a Temporal or Dimensional Structure

If we think of memory not as stored sequences but as a static multidimensional structure, then the entire lifetime - every moment of experience - exists simultaneously within that structure. In this view: time is not a flowing river, but a coordinate axis through which consciousness moves. Memory is not "in the past" but a complete realm of all experienced environments and consciousness throughout life. What we perceive as "the present moment" is simply the point where consciousness is currently reading the memory structure. So, the whole lifetime already exists as a complete realm - consciousness only experiences it sequentially while embodied. This image shows consciousness approaching death along a timeline:


2. Afterlife as Temporal Liberation

At death (as shown above), consciousness undergoes a dimensional shift - from being bound to a linear timeline (3D + sequential time) to existing within a 4D spacetime continuum, where all moments are accessible at once. In the third (4D) state of consciousness, awareness no longer moves through memory; it occupies it completely. The entire lifetime are simultaneously present within awareness. Physical time, as measured by clocks, continues externally, but consciousness itself has transcended the need for sequence. This allows afterlife to unfold entirely "within" one physical instant, because that instant contains, in 4D terms, all of time and space that person ever experienced.

3. The Present Moment as Infinite Information

At the last moment of life, the present moment is not just a fleeting instant - it's the transition of consciousness (a 0D point) into the entire memory field (the 4D structure of space-time information). From the physical perspective, the present is infinitesimally small in duration. But from the consciousness perspective, the present contains all memory and experience states, which appear to unfold as "time" only when perceived sequentially. Thus, when the dimensional boundary dissolves at death (a 4D consciousness transition), an entire lifetime can be experienced within a single physical moment, because temporal progression is no longer necessary to access or traverse memory.

In Summary

In essence memory holds an entire lifetime because it is not stored "in time" - it is time. Afterlife exists within one moment because, once time collapses into memory, all experience becomes simultaneous, thus afterlife becomes eternal.

5.3. Afterlife Postulate 8: Memory Equals (4D) Consciousness

When we reach the last moment of life, we will be in the presence of a vast realm of time and space. The size of this realm will be on the order of a single point to all space-time. It will be infinitely larger than where we are now. When we see this realm, we are not going to simply cross a threshold into it. This will not be the same sized awareness within a much larger space. We won't be ourselves. It won't be business as usual as we stride into the Kingdom of Heaven.

What will happen is awareness will expand. It will undergo a dimensional transformation from a point in spacetime to all spacetime. The result of this change of dimension is awareness of unlimited physical size. That means conscious awareness will be everywhere simultaneously. The geometry proves it to be so.

During life we are this single point of awareness. At the end of life, we change dimensions to become its inverse - unlimited awareness throughout space and time. Everything you have ever seen will be there. Everyone you've ever known will be there. You be one with God - pure knowledge and light everywhere.

Proceed To Proof Of Afterlife Evidence - Hyperthymesia


Footnotes

[1] Smith, J., "The Rise of VR and AR in 3D Software," Tech Innovations Quarterly, 2022.
[2] Baddeley, A. D., & Hitch, G. J. (1974). Working memory. The Psychology of Learning and Motivation, 8, 47-89.
[3] Marr, D. (1982). Vision: A Computational Investigation into the Human Representation and Processing of Visual Information.
[4] Purchased on sketchfab.com. Developed By Denniswoo1993
[8] Hubel, D. H., & Wiesel, T. N. (1968). Receptive fields and functional architecture of monkey striate cortex. Journal of Physiology, 195(1), 215-243.
[9] Andersen, R. A., & Cui, H. (2009). Intention, action planning, and decision making in parietal-frontal circuits. Neuron, 63(5), 568-583.
[10] Culham, J. C., & Kanwisher, N. G. (2001). Neuroimaging of cognitive functions in human parietal cortex. Current Opinion in Neurobiology, 11(2), 157-163.
[11] O'Keefe, J., & Nadel, L. (1978). The Hippocampus as a Cognitive Map. Oxford University Press.
[12] Halligan, P. W., & Marshall, J. C. (1998). Spatial neglect: A clinical handbook for diagnosis and treatment. Journal of Neurology, Neurosurgery & Psychiatry, 65(5), 678.
[13] Kourtzi, Z., & Kanwisher, N. (2001). Representation of perceived object shape by the human lateral occipital complex. Science, 293(5534), 1506-1509.
[14] Goodale, M. A., & Milner, A. D. (1992). Separate visual pathways for perception and action. Trends in Neurosciences, 15(1), 20-25.
[15] LeCun, Y., Bengio, Y., & Hinton, G. (2015). Deep learning. Nature, 521(7553), 436-444.
[16] Frith, Chris. Making Up the Mind: How the Brain Creates Our Mental World. Blackwell Publishing, 2007.
[17] Sacks, Oliver. Hallucinations. Alfred A. Knopf, 2012.
[18] Kahneman, Daniel. Thinking, Fast and Slow. Farrar, Straus and Giroux, 2011.
[19] Piaget, Jean. The Construction of Reality in the Child. Routledge, 1955.

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