Evidence Case Four: Virtual Reality Software
This case discusses how virtual reality software, specifically Blender, can help explain the concept of the afterlife. It highlights four key elements of virtual reality that relate to the afterlife:
1. Connection Between Memory and Physical Space: The text uses a 3D model created in Blender to demonstrate how three-dimensional space can be stored in memory. It suggests that human memory might similarly store entire environments in a manner that allows for detailed recall.
2. Relationship Between Point of View and Memory: Virtual reality software uses a camera as a point of view within a scene, similar to how human awareness operates. The text emphasizes that awareness and memory are intertwined, with awareness acting as the point of view within the broader memory space.
3. Connection Between Memory and Time: The text explains that virtual reality software can move through time within a model, illustrating that the past moments remain intact in memory. This parallels the idea that human memory stores moments in time without altering or copying them.
4. Virtual Reality Headsets as a Representation of the Mind: Virtual reality headsets immerse users in a model, and this experience is likened to how human consciousness interacts with the environment. It suggests that this immersion illustrates the concept of the mind as a spatial entity.
The conclusion asserts that memory does not fail in life and compares real-life resolution to that of virtual reality. It also addresses what happens to conscious awareness at the end of life, proposing that it expands throughout time and space.
In summary, the case uses virtual reality software to draw parallels and analogies between virtual reality experiences and the afterlife, with the aim of helping readers understand how memory, time, and awareness might function in the context of an afterlife.
Virtual Reality Software - Full Case