Proof of Afterlife by Geometry discusses the concept of the afterlife through the lens of geometry and three-dimensional software. It begins by explaining how geometry and virtual reality can create immersive environments. It then delves into the properties of points, planes, space, and time in three-dimensional software.
The text introduces the concept of inverse relationships, emphasizing the importance of balance in these relationships. It illustrates how two boxes can act as inverses, changing in size to maintain balance when one is adjusted.
The main focus of the text is on a thought experiment involving a pyramid. It describes how slicing the pyramid and placing two boxes on the slice lead to the concept of awareness (represented by the inner box) and memory (represented by the outer box). The text explores how moving the slicing plane towards the pyramid's apex results in the inner box becoming a single point (awareness) while the outer box expands to encompass space (memory).
The text also connects this geometric model to reported out-of-body experiences (OBEs) and discusses the awareness/memory equation. It emphasizes that awareness exists in the present moment, while memory encompasses space, time, and the past. The addition of time as the fourth dimension is also explained.
Finally, the text concludes by portraying an optimistic view of the afterlife, where consciousness expands to embrace a boundless realm, and reunions with loved ones await, filled with love and everlasting bliss.
In summary, the text uses geometric and spatial concepts to provide a unique perspective on the afterlife, suggesting that consciousness expands to a higher dimension at the moment of death, and individuals are reunited with loved ones in a state of eternal joy.
Afterlife by Geometry - Full Proof
3.1. Geometry: Unveiling the Essence of Afterlife
3.1.1. Basic Geometric Elements: Point, Line, Plane, and Space
3.1.2. A Geometric Point: It Has No Dimension
3.1.3. One-Dimensional Geometry: Understanding the Line
3.1.4. Two-Dimensional Geometry: Exploring the Plane
3.1.5. Three-Dimensional Geometry: Exploring Space
3.2. Geometry: The Foundation of 3D Software
3.2.1. Visual 3D Representation of Geometric Elements
3.2.2. Point: Intersection of Three Planes, Defined by Position
3.2.3. The Cube's Top: A 2D Plane without Thickness
3.2.4. Understanding Space: Infinite Length, Width, and Depth
3.2.5. Time: The Fourth Dimension, Completes Our Universe
3.3. Exploring Geometric Inverses: A Conceptual Understanding
3.3.1. Visualizing Inverse Relationship with a Balance Beam
3.3.2. The Impact of Moving One Box on Balance
3.3.3. Understanding the Inverse Relationship in Geometry
3.3.4. Inverse Math: Locking Two Boxes Together
3.3.5. Understanding the Behavior of Inverse Boxes in 3D Software
3.4. Exploring Afterlife through Pyramid Geometry
3.4.1. Four Geometric Planes Forming a Perfect Pyramid
3.4.2. Slicing the Pyramid Using a Plane
3.4.3. Positioning Two Boxes on the Slice
3.4.4. Start Elevating the Plane Toward the Apex
3.4.5. Continue Elevating the Plane Towards the Apex
3.4.6. What Happens When the Plane Reaches the Apex?
3.4.7. What happens to The Inverse Outer Box?
3.5. Understanding Awareness and Memory through Geometry
3.5.1. Evidence of Afterlife: Exploring Out-of-Body Experiences
3.5.2. The Universal Law of Awareness and Memory
3.5.3. The Universal Law of Awareness, Memory, and Time
3.5.4. Mind Expansion to Space-Time at Life's Conclusion